Mapcomponents: texture: Difference between revisions
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<code>'''Texture map size is related in pixels and in spring map size. 2x2 MapSquares in spring are equal to 1024x1024 Pixels. Texture maps mus be in multiples of 2. I.E. 2x2, 6x10, 12x16, 16x16, etc. No odd sizes are allowed (Example: 15x10).'''</code> | <code>'''Texture map size is related in pixels and in spring map size. 2x2 MapSquares in spring are equal to 1024x1024 Pixels. Texture maps mus be in multiples of 2. I.E. 2x2, 6x10, 12x16, 16x16, etc. No odd sizes are allowed (Example: 15x10).'''</code> | ||
This | This guide assumes that you understand how to make a texture map and it also assumes that you know how to use terrain generation software. | ||
Commonly used terrain generation programs are: | Commonly used terrain generation programs are: | ||
Revision as of 07:47, 15 November 2012
Texture Map
Texture map size is related in pixels and in spring map size. 2x2 MapSquares in spring are equal to 1024x1024 Pixels. Texture maps mus be in multiples of 2. I.E. 2x2, 6x10, 12x16, 16x16, etc. No odd sizes are allowed (Example: 15x10).
This guide assumes that you understand how to make a texture map and it also assumes that you know how to use terrain generation software.
Commonly used terrain generation programs are:
Spring Map Edit (Does not work on 64bit machines)
L3DT
WorldMachine
Bryce3D
Carrara
Example Texture Map (generated by Carrara):