Mapcomponents: texture: Difference between revisions

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Created page with "= Texture Map = <code>'''Texture map size is related in pixels and in spring map size. 2x2 MapSquares in spring are equal to 1024x1024 Pixels. Texture maps mus be in multiples o..."
 
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http://www.evolutionrts.info/random/exampletexturemap.jpg
http://www.evolutionrts.info/random/exampletexturemap.jpg
[[Category:Map making|Map_making]]

Revision as of 04:58, 13 March 2012

Texture Map

Texture map size is related in pixels and in spring map size. 2x2 MapSquares in spring are equal to 1024x1024 Pixels. Texture maps mus be in multiples of 2. I.E. 2x2, 6x10, 12x16, 16x16, etc. No odd sizes are allowed (Example: 15x10).

This tutorial assumes that you understand how to make a texture map and it also assumes that you know how to use terrain generation software. 

Commonly used terrain generation programs are:

Spring Map Edit (Does not work on 64bit machines)

L3DT

WorldMachine

Bryce3D

Carrara


Example Texture Map (generated by Carrara):

exampletexturemap.jpg