Absolute Annihilation: Difference between revisions

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AA for Spring is at version 5.0, whereas AA for TA is at 5.4, so veterans of the mod should look out for changes in play not only due to the different physics and engine, but also due to bug and balance differences between 5.0 and 5.4.
AA for Spring is at version 5.0, whereas AA for TA is at 5.4, so veterans of the mod should look out for changes in play not only due to the different physics and engine, but also due to bug and balance differences between 5.0 and 5.4.
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Revision as of 18:05, 6 July 2005

Absolute Annihilation is distinct, but closer to classic TA than to XTA.

Absolute Annihilation, or AA, attempts to rebalance TA without rearranging the buildtree as radically as XTA has, while incorporating some of the more impressive new units concocted by the ever-creative TA community. AA is under constant development, spurred on by its small but highly active community following, and the whim of the controversial modder Caydr.

Units are subject to frequent and sometimes brutal tweaking and pruning.

AA contains new factories, units, resource buildings, sneaky defensive structures and an array of massive "tier 3" units for brutalizing the enemy's base.

Players new to the mod should be warned that some old units now fill new roles, while some are more (or less) effective than they were in classic TA as of the 3.x patch.

AA for Spring is at version 5.0, whereas AA for TA is at 5.4, so veterans of the mod should look out for changes in play not only due to the different physics and engine, but also due to bug and balance differences between 5.0 and 5.4.

Back to Mods