About s3o: Difference between revisions
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* [[Trouble-shooting s3o units]] | * [[Trouble-shooting s3o units]] | ||
==S3o | ==S3o Texture Render Settings == | ||
===Full=== | ===Full=== | ||
* Texture 1 | * Texture 1 | ||
Revision as of 05:25, 12 February 2012
-= Needs more info =-
Format used by the Spring Engine
Tool used
Tutorials
- Basic s3o unit making guide (using UpSpring)
- s3o using blender (not using UpSpring)
- Trouble-shooting s3o units
S3o Texture Render Settings
Full
- Texture 1
- RGB channels - are color information
- Alpha channel - used for the Team color.
- Texture 2
- Red Channel - Glow Map
- Green Channel - Reflective and Specular map
- Blue Channel - Unused
- Alpha Channel - 1 bit Transparency
Basic
- Texture 1
- RGB channels - are color information
- Alpha channel - used for the Team color.
- Texture 1
- Ignored
Texture 1 color
- -=Needs info=-
Texture 2 color
- -=Needs info=-