Map development: Difference between revisions

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m Changed SM2 into SMF, sm2 was the older format before smf
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*[[A_Complete_Map_Making_Tutorial|A Complete Map Making Tutorial (under construction)]]
*[[A_Complete_Map_Making_Tutorial|A Complete Map Making Tutorial (under construction)]]
*[[Runecrafter|Runecrafter's Map Tutorial]]
*[[Runecrafter|Runecrafter's Map Tutorial]]


== Specific Guides ==
== Specific Guides ==


*[[Quanto_OTAMAP_Guide|Quanto's Guide to OTA Porting and Small Maps]]
*[[Maps:SMD|Everything about .SMD]]
*[[Maps:SMD|Everything about .SMD]]
*[[Maps:Compiling|Everything about Compiling your map]]
*[[Maps:Compiling|Everything about Compiling your map]]

Revision as of 09:04, 26 September 2006

Map making SM3

SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.


Map making, SMF

Maps, are a complex mixture of heightmaps and textures. Fortunately, there are several people who share their knowledge with us. There few tutorials will make your life as mapper a lot better.


Full Guides For Map Making


Specific Guides

Features. Stones, rocks, trees, for your map can be found in This thread

Mappers Clan

Map Making Guild: That weird fish aGorm set up a clan for poor mappers that can't get into a clan on there gaming merit... (Mainly for himself therefor...)

Reference and FAQs


TIPS:

A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.