About s3o: Difference between revisions
From Spring
Jump to navigationJump to search
No edit summary |
|||
| Line 2: | Line 2: | ||
Format used by the Spring Engine | Format used by the Spring Engine | ||
==S3o Textures== | |||
S3o has several render settings, the most commonly used setting is "Full" | |||
''' Full''' | |||
* Texture 1 | |||
** RGB channels - are color information | |||
** Alpha channel - used for the Team color. | |||
* Texture 2 | |||
** Red Channel - Glow Map | |||
** Green Channel - Reflective and Specular map | |||
** Blue Channel - Unused | |||
** Alpha Channel - 1 bit Transparency | |||
''' Basic''' | |||
* Texture 1 | |||
** RGB channels - are color information | |||
** Alpha channel - used for the Team color. | |||
* Texture 1 | |||
** Ignored | |||
''' Texture 1 color''' | |||
* -=Needs info=- | |||
''' Texture 2 color''' | |||
* -=Needs info=- | |||
==Tool used== | ==Tool used== | ||
*[[Upspring]] | *[[Upspring]] | ||
Revision as of 05:22, 12 February 2012
-= Needs more info =-
Format used by the Spring Engine
S3o Textures
S3o has several render settings, the most commonly used setting is "Full"
Full
- Texture 1
- RGB channels - are color information
- Alpha channel - used for the Team color.
- Texture 2
- Red Channel - Glow Map
- Green Channel - Reflective and Specular map
- Blue Channel - Unused
- Alpha Channel - 1 bit Transparency
Basic
- Texture 1
- RGB channels - are color information
- Alpha channel - used for the Team color.
- Texture 1
- Ignored
Texture 1 color
- -=Needs info=-
Texture 2 color
- -=Needs info=-
Tool used
Tutorials
- Basic s3o unit making guide (using UpSpring)
- s3o using blender (not using UpSpring)
- Trouble-shooting s3o units