Map development: Difference between revisions

From Spring
Jump to navigationJump to search
NOiZE (talk | contribs)
NOiZE (talk | contribs)
Line 23: Line 23:


Features. Stones, rocks, trees, for your map can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4047 This thread]<br>
Features. Stones, rocks, trees, for your map can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4047 This thread]<br>
=== Mappers Clan ===
[[Map Making Guild]]: That weird fish aGorm set up a clan for poor mappers that can't get into a clan on there gaming merit... (Mainly for himself therefor...)
----
TIPS:
A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.
----


[[Category:Map development]]
[[Category:Map development]]

Revision as of 18:24, 8 May 2006

Map making

Maps, are a complex mixture of heightmaps and textures. Fortunatly, there are several people who share their knowledge with us. There few tutorials will make your life as mapper a lot better.


Full Guides For Map Making

Specific Guides

Features. Stones, rocks, trees, for your map can be found in This thread

Mappers Clan

Map Making Guild: That weird fish aGorm set up a clan for poor mappers that can't get into a clan on there gaming merit... (Mainly for himself therefor...)



TIPS:

A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.