Map Reviews: Difference between revisions

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Added Crossings_v4 review.
Fixed heading formatting.
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If anyone else wants to do more work on this, it might be useful to have the maps sorted by size.
If anyone else wants to do more work on this, it might be useful to have the maps sorted by size.


=Normal Maps=
==Normal Maps==


==2 Valleys==
===2 Valleys===


Deci: Mostly an air map, as not even kbots can climb the plateus, mex radius is also too small for the metal layout.
Deci: Mostly an air map, as not even kbots can climb the plateus, mex radius is also too small for the metal layout.


==4 skulls==
===4 skulls===


Deci: Simply too much metal, otherwise a solid map. Try lowering the metal income on the hills to around 1.5 or lower.
Deci: Simply too much metal, otherwise a solid map. Try lowering the metal income on the hills to around 1.5 or lower.
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FizWizz: Interesting map, funny metal but fun to play. However, the metalmap is really bright.
FizWizz: Interesting map, funny metal but fun to play. However, the metalmap is really bright.


==Alaska==
===Alaska===


AF: Needs stuff on the corner bits, preferrably custom snowy tree like features and other assortments, and a small open space, otherwise looks nice but a bit plain.  
AF: Needs stuff on the corner bits, preferrably custom snowy tree like features and other assortments, and a small open space, otherwise looks nice but a bit plain.  


==Ancient Arena==
===Ancient Arena===


Deci: I have heard that this is an excellent FFA map, though I myself do not normally play FFA
Deci: I have heard that this is an excellent FFA map, though I myself do not normally play FFA


==Anglo-Saxon Starfish==
===Anglo-Saxon Starfish===


Deci: Too much metal, otherwise a good combo of land and sea.
Deci: Too much metal, otherwise a good combo of land and sea.


==Ashap Plateau==
===Ashap Plateau===


--[[User:Egarwaen|Egarwaen]] 00:55, 16 Apr 2006 (W. Europe Daylight Time): Apparently an old favourite for 1v1s and 2v2s. The ground is covered with spires that really muck up most units' pathfinding and firing.
--[[User:Egarwaen|Egarwaen]] 00:55, 16 Apr 2006 (W. Europe Daylight Time): Apparently an old favourite for 1v1s and 2v2s. The ground is covered with spires that really muck up most units' pathfinding and firing.


==Ashpen==
===Ashpen===


Gnome: Good, not too big and not too much metal. Wouldn't mind a slightly larger one with more topography, but it's still good.  
Gnome: Good, not too big and not too much metal. Wouldn't mind a slightly larger one with more topography, but it's still good.  


==Atlantic==
===Atlantic===


Deci: A strange map, as amphibious units are near useless due to mountainous shorelines and air and naval power rule the day. This is another map that would benefit from a larger mex radius.
Deci: A strange map, as amphibious units are near useless due to mountainous shorelines and air and naval power rule the day. This is another map that would benefit from a larger mex radius.


==Azure Rampart==
===Azure Rampart===


Deci: Probably the most played FFA map, not much to say about this one.
Deci: Probably the most played FFA map, not much to say about this one.


==Brazilian Battlefield==
===Brazilian Battlefield===


AF: Too many trees in one corner makes AI testing on this map unfair. Make a bigger version though, it's somewhat smaller than I would have liked.
AF: Too many trees in one corner makes AI testing on this map unfair. Make a bigger version though, it's somewhat smaller than I would have liked.
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--[[User:Egarwaen|Egarwaen]] 00:55, 16 Apr 2006 (W. Europe Daylight Time): Good for quick games.
--[[User:Egarwaen|Egarwaen]] 00:55, 16 Apr 2006 (W. Europe Daylight Time): Good for quick games.


==Caldera==
===Caldera===


Deci: Basically a larger version of Ashpen
Deci: Basically a larger version of Ashpen


==Castles==
===Castles===


Deci: the ultimate seige map, I don't play this one much anymore, but it is still fun sometimes when the game doesn't slow down.
Deci: the ultimate seige map, I don't play this one much anymore, but it is still fun sometimes when the game doesn't slow down.
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--[[User:Egarwaen|Egarwaen]] 00:55, 16 Apr 2006 (W. Europe Daylight Time): Massive porcfest.
--[[User:Egarwaen|Egarwaen]] 00:55, 16 Apr 2006 (W. Europe Daylight Time): Massive porcfest.


==Cathralda V10==
===Cathralda V10===


--[[User:Egarwaen|Egarwaen]] 00:10, 25 Apr 2006 (W. Europe Daylight Time): A fun map. Wind is good but very unpredictable. Medium level of metal, quite spread-out. Easily-accessible geothermals, mostly near the center of the map. Rolling hills with some chokepoints, but too open to porc effectively. Vehicles seem to be able to climb all of the hills. The one problem is that it's a little hard to gauge hill heights in the default TA view.
--[[User:Egarwaen|Egarwaen]] 00:10, 25 Apr 2006 (W. Europe Daylight Time): A fun map. Wind is good but very unpredictable. Medium level of metal, quite spread-out. Easily-accessible geothermals, mostly near the center of the map. Rolling hills with some chokepoints, but too open to porc effectively. Vehicles seem to be able to climb all of the hills. The one problem is that it's a little hard to gauge hill heights in the default TA view.


==Cliff Down==
===Cliff Down===


Deci: A good FFA map if the players start at the entrances to the canyon, the starts should probably be changed to reflect this
Deci: A good FFA map if the players start at the entrances to the canyon, the starts should probably be changed to reflect this
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Gnome: Good metal layout, but it's so big that there's too much available. Also very easy to porc out on (secure your two chokepoints, dot the rest of your base with AA). The game I played on this one became a drawn out stalemate that lasted over three hours because it's simply too damn big.  
Gnome: Good metal layout, but it's so big that there's too much available. Also very easy to porc out on (secure your two chokepoints, dot the rest of your base with AA). The game I played on this one became a drawn out stalemate that lasted over three hours because it's simply too damn big.  


==Cliff Run==
===Cliff Run===


Deci: too small to really play on.
Deci: too small to really play on.
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--[[User:Egarwaen|Egarwaen]] 00:55, 16 Apr 2006 (W. Europe Daylight Time): Great fun for 1v1, though watch the water.
--[[User:Egarwaen|Egarwaen]] 00:55, 16 Apr 2006 (W. Europe Daylight Time): Great fun for 1v1, though watch the water.


==CometCatcher and Green Comet==
===CometCatcher and Green Comet===


Deci: one of the much-loved maps, it isn't my personal favorite, but it's a solid map.
Deci: one of the much-loved maps, it isn't my personal favorite, but it's a solid map.
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--[[User:Egarwaen|Egarwaen]] 00:55, 16 Apr 2006 (W. Europe Daylight Time): Great maps, if a little flat. I prefer Green Comet for its left-vs-right setup, but the original's still great.
--[[User:Egarwaen|Egarwaen]] 00:55, 16 Apr 2006 (W. Europe Daylight Time): Great maps, if a little flat. I prefer Green Comet for its left-vs-right setup, but the original's still great.


==Core Pyramid==
===Core Pyramid===


Deci: A map with actual low metal, these are rare goodies
Deci: A map with actual low metal, these are rare goodies


==CorrosivePits==
===CorrosivePits===


Deci: apparently there is a version 4 out for this map that I haven't played yet.
Deci: apparently there is a version 4 out for this map that I haven't played yet.


==Crossings_v4==
===Crossings_v4===


--[[User:Egarwaen|Egarwaen]] 20:09, 25 Apr 2006 (W. Europe Daylight Time): Fun "push the middle" map. Low metal near start locations, lots in the middle. Assaulting up the ramps is a little annoying at the end, but once you push the enemy out of the middle, you're practically guaranteed a win.
--[[User:Egarwaen|Egarwaen]] 20:09, 25 Apr 2006 (W. Europe Daylight Time): Fun "push the middle" map. Low metal near start locations, lots in the middle. Assaulting up the ramps is a little annoying at the end, but once you push the enemy out of the middle, you're practically guaranteed a win.


==Crystal-World==
===Crystal-World===


Deci: Mex radius is far too small, it should be doubled or tripled at least.
Deci: Mex radius is far too small, it should be doubled or tripled at least.


==Desert Dunes==
===Desert Dunes===


Deci: too much metal, otherwise good
Deci: too much metal, otherwise good
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FizWizz: This map is Ace. The metal is much higher than a typical map, but I still wuvs it =)
FizWizz: This map is Ace. The metal is much higher than a typical map, but I still wuvs it =)


==EuroGreen==
===EuroGreen===


Forboding Angel: Honestly, it's ugly and a comm swapfest imo. Small maps are good if the are done correcty. Unfortunately this map does not have enough real chokepoints to be viable.
Forboding Angel: Honestly, it's ugly and a comm swapfest imo. Small maps are good if the are done correcty. Unfortunately this map does not have enough real chokepoints to be viable.


==EvergreenHaven==
===EvergreenHaven===


--[[User:Egarwaen|Egarwaen]] 00:55, 16 Apr 2006 (W. Europe Daylight Time): Nice hilly map. Good balance between chokepoints and openness. Similar gameplay to GreenHaven.
--[[User:Egarwaen|Egarwaen]] 00:55, 16 Apr 2006 (W. Europe Daylight Time): Nice hilly map. Good balance between chokepoints and openness. Similar gameplay to GreenHaven.


==Greenhaven==
===Greenhaven===


Deci: One of the popular maps of spring, somewhat rough terrain, while still allowing vehicles.
Deci: One of the popular maps of spring, somewhat rough terrain, while still allowing vehicles.


==Greenriver==
===Greenriver===


Min3mat: awesome. IMO the best water map out there
Min3mat: awesome. IMO the best water map out there


==Hamburger Hill==
===Hamburger Hill===


Deci: Open-area tank warfare, barely deserves to be called a hill
Deci: Open-area tank warfare, barely deserves to be called a hill


==Hill Haven==
===Hill Haven===


FizWizz: My favorite map of the River Dale set. It looks absolutely beautiful, it is simple, but it is not a plain map. It is balanced too, which is a little bit harder to say about the other maps in this series.
FizWizz: My favorite map of the River Dale set. It looks absolutely beautiful, it is simple, but it is not a plain map. It is balanced too, which is a little bit harder to say about the other maps in this series.


==Hills and Valleys==
===Hills and Valleys===


Deci: a good vehicle and kbot map, I really don't know why this one isn't played more.
Deci: a good vehicle and kbot map, I really don't know why this one isn't played more.


==Island in the Sun==
===Island in the Sun===


FizWizz: A good naval map, the only island-hopper besides Gods of War II remake, I wish I could see more maps like this on FU.
FizWizz: A good naval map, the only island-hopper besides Gods of War II remake, I wish I could see more maps like this on FU.


==Island Alpha==
===Island Alpha===


Deci- decent 1v1 map
Deci- decent 1v1 map


==Lava Highground==
===Lava Highground===


Deci: extremely focused on the center, not sure if that's a good thing or a bad thing for this map
Deci: extremely focused on the center, not sure if that's a good thing or a bad thing for this map


==Lava Rivers==
===Lava Rivers===


Deci: Only one land route is generally bad for gameplay
Deci: Only one land route is generally bad for gameplay


==Martian Desert==
===Martian Desert===


Gnome: Decent for 1v1, probably a little too much metal for that a lot of the time though. Probably very good for 2v2. Not too big either.  
Gnome: Decent for 1v1, probably a little too much metal for that a lot of the time though. Probably very good for 2v2. Not too big either.  


==Mountain Seige==
===Mountain Seige===


Deci: a good kbot map, probably the one that would benefit most from lvl2 kbots having good anti-air.
Deci: a good kbot map, probably the one that would benefit most from lvl2 kbots having good anti-air.
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FizWizz: I love this map, it is beautiful and it plays well too, but it really needs to have a couple of the pathways broadened and leveled some so that they can actually accept traffic.
FizWizz: I love this map, it is beautiful and it plays well too, but it really needs to have a couple of the pathways broadened and leveled some so that they can actually accept traffic.


==Nightscape==
===Nightscape===


Deci: a personal favorite of mine, this map manages to feel huge even though it isn't.
Deci: a personal favorite of mine, this map manages to feel huge even though it isn't.


==Oki River==
===Oki River===


Deci: this map has only one real problem, there is too much metal in the water, on this map, the water would probably still be valuable even if there were no metal in it.
Deci: this map has only one real problem, there is too much metal in the water, on this map, the water would probably still be valuable even if there were no metal in it.


==Painted Desert Remake==
===Painted Desert Remake===


Deci: no qualms with this one, solid map
Deci: no qualms with this one, solid map
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Min3mat: Probably the prettiest map out there with good gameplay. Faithful port by NoiZe ^-^
Min3mat: Probably the prettiest map out there with good gameplay. Faithful port by NoiZe ^-^


==Pathways==
===Pathways===


Deci: now weighs in at only 15 meg!
Deci: now weighs in at only 15 meg!


==Pax Prime==
===Pax Prime===


Deci: an interesting map simply because of it's color
Deci: an interesting map simply because of it's color


==PincushionRemake==
===PincushionRemake===


Kixxe: This map has a great feel towards the different maps. It's low metal makes expanding a must, constantly fighting over more of the map and more resources. A peewee corpse can be a god's blessing. The pins can be used to place LLT's and radars, but they block much of the radar to,  meaning you have to build several on different pins to get a full view. This is a wonderful map, but it can be hard to adapt to since it has "no metal".
Kixxe: This map has a great feel towards the different maps. It's low metal makes expanding a must, constantly fighting over more of the map and more resources. A peewee corpse can be a god's blessing. The pins can be used to place LLT's and radars, but they block much of the radar to,  meaning you have to build several on different pins to get a full view. This is a wonderful map, but it can be hard to adapt to since it has "no metal".


==Plains and Passes==
===Plains and Passes===


Deci: this map could use a metal reduction, there are so many metal patches that the maxmetal should probably be lowered by a third or so.  Also, mex radius is so small that it doesn't even cover the entire metal patch.
Deci: this map could use a metal reduction, there are so many metal patches that the maxmetal should probably be lowered by a third or so.  Also, mex radius is so small that it doesn't even cover the entire metal patch.
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Forboding Angel: Nice map, too much metal imo. If I don't have over 300 metal income by the end of the game on this map I've done something wrong.
Forboding Angel: Nice map, too much metal imo. If I don't have over 300 metal income by the end of the game on this map I've done something wrong.


==Rainbow Land==
===Rainbow Land===


Deci: as far as I can tell, this is a joke map
Deci: as far as I can tell, this is a joke map


==Redhaven==
===Redhaven===


Deci: rarely played because Greenhaven is easier on the eyes.
Deci: rarely played because Greenhaven is easier on the eyes.


==River Dale==
===River Dale===


Deci: excellent 3v3 map, though the host needs to be careful where the start boxes are to keep it fair.
Deci: excellent 3v3 map, though the host needs to be careful where the start boxes are to keep it fair.


==Road to War==
===Road to War===


Deci: my map, so I don't think I can comment
Deci: my map, so I don't think I can comment


==Shore to Shore==
===Shore to Shore===


FizWizz: I have never played an enjoyable game on this map, it just does not conduce itself to anything other than porcing, aircraft spamming, or massing battleships, that I have seen.
FizWizz: I have never played an enjoyable game on this map, it just does not conduce itself to anything other than porcing, aircraft spamming, or massing battleships, that I have seen.


==Sparewood==
===Sparewood===


Gnome: Excellent for 3FFAs, small and in your face like sherwood, only minus the severely annoying trees at the start points. Not bad for 1v1 either. Perhaps a little too much metal, but it plays very fairly and well.  
Gnome: Excellent for 3FFAs, small and in your face like sherwood, only minus the severely annoying trees at the start points. Not bad for 1v1 either. Perhaps a little too much metal, but it plays very fairly and well.  


==Splintered 4x4==
===Splintered 4x4===


Deci: Absolute annihilation units cannot cross the fords, and therefore it doesn't get played by a very large chunk of spring's players. The speed boost on the ford is also a bit rediculous.
Deci: Absolute annihilation units cannot cross the fords, and therefore it doesn't get played by a very large chunk of spring's players. The speed boost on the ford is also a bit rediculous.


==Sunken Outpost==
===Sunken Outpost===


Deci: an often-played ffa or team map, would be a bit linear if it weren't for the water
Deci: an often-played ffa or team map, would be a bit linear if it weren't for the water


==Swamp Island==
===Swamp Island===


Deci: mohos cannot easily be placed on the metal, making this map a bit of a pain to play
Deci: mohos cannot easily be placed on the metal, making this map a bit of a pain to play


==Tendril Mountain==
===Tendril Mountain===


Deci: another of my maps, it has way too much metal and I plan on fixing it eventually
Deci: another of my maps, it has way too much metal and I plan on fixing it eventually


==The Hunters==
===The Hunters===


Forboding Angel: All in all it's a solid map. A little low on metal for my tastes but still quite solid. It has large lake type bodies of water running through it. Lakes are large enough to put ships in if you so desire :D
Forboding Angel: All in all it's a solid map. A little low on metal for my tastes but still quite solid. It has large lake type bodies of water running through it. Lakes are large enough to put ships in if you so desire :D
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I havn't played this map myself. Only spectated, but I like the layout quite a bit and the atmospheric colors are beautiful. It is rather flat which IMO kinda sucks but regardless it's a rather fun map.
I havn't played this map myself. Only spectated, but I like the layout quite a bit and the atmospheric colors are beautiful. It is rather flat which IMO kinda sucks but regardless it's a rather fun map.


==The Abyss==
===The Abyss===


Deci: Giant filesize makes this one a pain to download
Deci: Giant filesize makes this one a pain to download
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FizWizz: Absolutely destitute of metal, until you reach the crater in the middle. However, I had one of my most fun games of Spring in memory on this map.
FizWizz: Absolutely destitute of metal, until you reach the crater in the middle. However, I had one of my most fun games of Spring in memory on this map.


==The Cold Place==
===The Cold Place===


Deci: works for teams or FFA
Deci: works for teams or FFA
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Gnome: Good, faithful port of the original.
Gnome: Good, faithful port of the original.


==Volcano Island==
===Volcano Island===


Deci: subs have some difficulty getting though certain areas, should be changed
Deci: subs have some difficulty getting though certain areas, should be changed


=Metal Maps=
==Metal Maps==


==Core Prime Industrial Area==
===Core Prime Industrial Area===


FizWizz: The metal concentration on the North/South Pyramids is ridiculous. Being both a metal map and a classic OTA map, it ought to have even metal distribution throughout, but as it is now, the strategic importance of the four walled forts is greatly diminished.
FizWizz: The metal concentration on the North/South Pyramids is ridiculous. Being both a metal map and a classic OTA map, it ought to have even metal distribution throughout, but as it is now, the strategic importance of the four walled forts is greatly diminished.
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Min3mat: Awful metal map which would be better with even displacement of metal
Min3mat: Awful metal map which would be better with even displacement of metal


==Metal Isles==
===Metal Isles===


FizWizz: Being both a metal map and a classic OTA map, it ought to have even metal distribution, but there is zero metal in the water. Not a crimp on gameplay, but something which should have been remedied.
FizWizz: Being both a metal map and a classic OTA map, it ought to have even metal distribution, but there is zero metal in the water. Not a crimp on gameplay, but something which should have been remedied.


=Unreviewed Maps=
==Unreviewed Maps==


If you've played one of these maps, please contribute your opinion and move it into the appropriate category above!
If you've played one of these maps, please contribute your opinion and move it into the appropriate category above!

Revision as of 19:28, 1 May 2006

If anyone else wants to do more work on this, it might be useful to have the maps sorted by size.

Normal Maps

2 Valleys

Deci: Mostly an air map, as not even kbots can climb the plateus, mex radius is also too small for the metal layout.

4 skulls

Deci: Simply too much metal, otherwise a solid map. Try lowering the metal income on the hills to around 1.5 or lower.

FizWizz: Interesting map, funny metal but fun to play. However, the metalmap is really bright.

Alaska

AF: Needs stuff on the corner bits, preferrably custom snowy tree like features and other assortments, and a small open space, otherwise looks nice but a bit plain.

Ancient Arena

Deci: I have heard that this is an excellent FFA map, though I myself do not normally play FFA

Anglo-Saxon Starfish

Deci: Too much metal, otherwise a good combo of land and sea.

Ashap Plateau

--Egarwaen 00:55, 16 Apr 2006 (W. Europe Daylight Time): Apparently an old favourite for 1v1s and 2v2s. The ground is covered with spires that really muck up most units' pathfinding and firing.

Ashpen

Gnome: Good, not too big and not too much metal. Wouldn't mind a slightly larger one with more topography, but it's still good.

Atlantic

Deci: A strange map, as amphibious units are near useless due to mountainous shorelines and air and naval power rule the day. This is another map that would benefit from a larger mex radius.

Azure Rampart

Deci: Probably the most played FFA map, not much to say about this one.

Brazilian Battlefield

AF: Too many trees in one corner makes AI testing on this map unfair. Make a bigger version though, it's somewhat smaller than I would have liked.

--Egarwaen 00:55, 16 Apr 2006 (W. Europe Daylight Time): Good for quick games.

Caldera

Deci: Basically a larger version of Ashpen

Castles

Deci: the ultimate seige map, I don't play this one much anymore, but it is still fun sometimes when the game doesn't slow down.

--Egarwaen 00:55, 16 Apr 2006 (W. Europe Daylight Time): Massive porcfest.

Cathralda V10

--Egarwaen 00:10, 25 Apr 2006 (W. Europe Daylight Time): A fun map. Wind is good but very unpredictable. Medium level of metal, quite spread-out. Easily-accessible geothermals, mostly near the center of the map. Rolling hills with some chokepoints, but too open to porc effectively. Vehicles seem to be able to climb all of the hills. The one problem is that it's a little hard to gauge hill heights in the default TA view.

Cliff Down

Deci: A good FFA map if the players start at the entrances to the canyon, the starts should probably be changed to reflect this

Gnome: Good metal layout, but it's so big that there's too much available. Also very easy to porc out on (secure your two chokepoints, dot the rest of your base with AA). The game I played on this one became a drawn out stalemate that lasted over three hours because it's simply too damn big.

Cliff Run

Deci: too small to really play on.

Gnome: I disagree. It's good for a quick game, the action is quick and it really keeps you on your toes. The hills really add to the map. The trees are somewhat annoying, but area reclaim works.

--Egarwaen 00:55, 16 Apr 2006 (W. Europe Daylight Time): Great fun for 1v1, though watch the water.

CometCatcher and Green Comet

Deci: one of the much-loved maps, it isn't my personal favorite, but it's a solid map.

Min3mat: Godlike! accept no substitutues!

Forboding Angel: Too damn flat. Heightmap needs to be redone badly.

--Egarwaen 00:55, 16 Apr 2006 (W. Europe Daylight Time): Great maps, if a little flat. I prefer Green Comet for its left-vs-right setup, but the original's still great.

Core Pyramid

Deci: A map with actual low metal, these are rare goodies

CorrosivePits

Deci: apparently there is a version 4 out for this map that I haven't played yet.

Crossings_v4

--Egarwaen 20:09, 25 Apr 2006 (W. Europe Daylight Time): Fun "push the middle" map. Low metal near start locations, lots in the middle. Assaulting up the ramps is a little annoying at the end, but once you push the enemy out of the middle, you're practically guaranteed a win.

Crystal-World

Deci: Mex radius is far too small, it should be doubled or tripled at least.

Desert Dunes

Deci: too much metal, otherwise good

FizWizz: This map is Ace. The metal is much higher than a typical map, but I still wuvs it =)

EuroGreen

Forboding Angel: Honestly, it's ugly and a comm swapfest imo. Small maps are good if the are done correcty. Unfortunately this map does not have enough real chokepoints to be viable.

EvergreenHaven

--Egarwaen 00:55, 16 Apr 2006 (W. Europe Daylight Time): Nice hilly map. Good balance between chokepoints and openness. Similar gameplay to GreenHaven.

Greenhaven

Deci: One of the popular maps of spring, somewhat rough terrain, while still allowing vehicles.

Greenriver

Min3mat: awesome. IMO the best water map out there

Hamburger Hill

Deci: Open-area tank warfare, barely deserves to be called a hill

Hill Haven

FizWizz: My favorite map of the River Dale set. It looks absolutely beautiful, it is simple, but it is not a plain map. It is balanced too, which is a little bit harder to say about the other maps in this series.

Hills and Valleys

Deci: a good vehicle and kbot map, I really don't know why this one isn't played more.

Island in the Sun

FizWizz: A good naval map, the only island-hopper besides Gods of War II remake, I wish I could see more maps like this on FU.

Island Alpha

Deci- decent 1v1 map

Lava Highground

Deci: extremely focused on the center, not sure if that's a good thing or a bad thing for this map

Lava Rivers

Deci: Only one land route is generally bad for gameplay

Martian Desert

Gnome: Decent for 1v1, probably a little too much metal for that a lot of the time though. Probably very good for 2v2. Not too big either.

Mountain Seige

Deci: a good kbot map, probably the one that would benefit most from lvl2 kbots having good anti-air.

FizWizz: I love this map, it is beautiful and it plays well too, but it really needs to have a couple of the pathways broadened and leveled some so that they can actually accept traffic.

Nightscape

Deci: a personal favorite of mine, this map manages to feel huge even though it isn't.

Oki River

Deci: this map has only one real problem, there is too much metal in the water, on this map, the water would probably still be valuable even if there were no metal in it.

Painted Desert Remake

Deci: no qualms with this one, solid map

Min3mat: Probably the prettiest map out there with good gameplay. Faithful port by NoiZe ^-^

Pathways

Deci: now weighs in at only 15 meg!

Pax Prime

Deci: an interesting map simply because of it's color

PincushionRemake

Kixxe: This map has a great feel towards the different maps. It's low metal makes expanding a must, constantly fighting over more of the map and more resources. A peewee corpse can be a god's blessing. The pins can be used to place LLT's and radars, but they block much of the radar to, meaning you have to build several on different pins to get a full view. This is a wonderful map, but it can be hard to adapt to since it has "no metal".

Plains and Passes

Deci: this map could use a metal reduction, there are so many metal patches that the maxmetal should probably be lowered by a third or so. Also, mex radius is so small that it doesn't even cover the entire metal patch.

Forboding Angel: Nice map, too much metal imo. If I don't have over 300 metal income by the end of the game on this map I've done something wrong.

Rainbow Land

Deci: as far as I can tell, this is a joke map

Redhaven

Deci: rarely played because Greenhaven is easier on the eyes.

River Dale

Deci: excellent 3v3 map, though the host needs to be careful where the start boxes are to keep it fair.

Road to War

Deci: my map, so I don't think I can comment

Shore to Shore

FizWizz: I have never played an enjoyable game on this map, it just does not conduce itself to anything other than porcing, aircraft spamming, or massing battleships, that I have seen.

Sparewood

Gnome: Excellent for 3FFAs, small and in your face like sherwood, only minus the severely annoying trees at the start points. Not bad for 1v1 either. Perhaps a little too much metal, but it plays very fairly and well.

Splintered 4x4

Deci: Absolute annihilation units cannot cross the fords, and therefore it doesn't get played by a very large chunk of spring's players. The speed boost on the ford is also a bit rediculous.

Sunken Outpost

Deci: an often-played ffa or team map, would be a bit linear if it weren't for the water

Swamp Island

Deci: mohos cannot easily be placed on the metal, making this map a bit of a pain to play

Tendril Mountain

Deci: another of my maps, it has way too much metal and I plan on fixing it eventually

The Hunters

Forboding Angel: All in all it's a solid map. A little low on metal for my tastes but still quite solid. It has large lake type bodies of water running through it. Lakes are large enough to put ships in if you so desire :D

I havn't played this map myself. Only spectated, but I like the layout quite a bit and the atmospheric colors are beautiful. It is rather flat which IMO kinda sucks but regardless it's a rather fun map.

The Abyss

Deci: Giant filesize makes this one a pain to download

FizWizz: Absolutely destitute of metal, until you reach the crater in the middle. However, I had one of my most fun games of Spring in memory on this map.

The Cold Place

Deci: works for teams or FFA

Gnome: Good, faithful port of the original.

Volcano Island

Deci: subs have some difficulty getting though certain areas, should be changed

Metal Maps

Core Prime Industrial Area

FizWizz: The metal concentration on the North/South Pyramids is ridiculous. Being both a metal map and a classic OTA map, it ought to have even metal distribution throughout, but as it is now, the strategic importance of the four walled forts is greatly diminished.

Min3mat: Awful metal map which would be better with even displacement of metal

Metal Isles

FizWizz: Being both a metal map and a classic OTA map, it ought to have even metal distribution, but there is zero metal in the water. Not a crimp on gameplay, but something which should have been remedied.

Unreviewed Maps

If you've played one of these maps, please contribute your opinion and move it into the appropriate category above!

4B Facility

Acid Bridge

AcidQuadratic

Appleville Two

BallerBurg

Battle Lines

Blue Planet

Clear a Ditch

Caustic Realm

County Crossing

Crust

Crystal-Harbor

Death Valley

Dueling Bases

Dueling Forts

Duggans Metal Map

Duggans Metal Map Two

Egypt

Fizzy Lakes

Foothill Basin

Foothills

Gods of War two remake

Grassy Paradox

Grad

Green River

Hell's Pass

IceArena

Icebergs

Island Hopping

King of the Castle

Marshlands

MetalHeck

MicroMetalAlpha

Monolith NaAr

Mountain Range

Omega

PCB

Proving Grounds

Rockies

Rolling Hills

Rush Hour

Rusted Divide

Scrap Metal

Snowscape

Speedymetal2

Spring-Islands

Stone Bridges

The Highlands

The Pass

Tidal War

Tri-Vega

Valles Marineris

Valley of Death

WideOpenCombat

Windswept Desert

XantheTerra