About: Difference between revisions
From Spring
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added link to Press as it was linked from nowhere else |
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* An extremely powerful UI, designed to minimize unnecessary micromanagement. | * An extremely powerful UI, designed to minimize unnecessary micromanagement. | ||
* Frequent additions and bugfixes. | * Frequent additions and bugfixes. | ||
{|style="margin-top:15px; background:rgb(255,255,255); border: 1px solid rgba(0,0,0,0.5); border-radius: 12px 12px 12px 12px; box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 0 1px 2px rgba(255,255,255,0.5), inset 0 10px 8px rgba(255,255,255,0.3);" | | |||
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[[Image:Logo_GPL_gplv3-127x51.png|127px|GPL Logo]] | |||
[[Image:Logo_OpenSource_Osi_standard_logo.png|85px|OpenSource Logo]] | |||
[[Image:Logo_Ogl.jpg|170px|OpenGL Logo]] | |||
[[Image:Logo_OpenAL_Openal_c.png|140px|OpenAL Logo]] | |||
[[Image:Logo_SDL_Sdl_powered.png|110px|SDL Logo]] | |||
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= Development = | = Development = | ||
Revision as of 22:13, 11 October 2011
About
Spring is a project aiming to create a new and versatile RTS Engine.
System requirements
Minimum
- 1.6 GHz single core CPU with SSE
- 512 MB of RAM
- 128 MB Nvidia Geforce 6xxx graphics card
- Roughly 200 MB of hard drive space, depending on how many maps and games you download with the installer.
Recommended
- 2 GHz single core CPU or better
- 2 GB of RAM or more
- 512 MB Geforce 8xxx Series graphics card or greater
- 4 GB of hard drive space to accommodate more maps and games
For more information on system requirements see Requirements or for help see FAQ.
Features
- Many different Games, made just for Spring.
- Play online, on a LAN or offline Single Player.
- Large battles limited only by the power of your computer; support for up to 5000 units.
- Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
- Several camera modes, allowing for anything to be viewed from almost any angle.
- Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
- Complex 3rd party AIs, some of which are quite good.
- An extremely powerful UI, designed to minimize unnecessary micromanagement.
- Frequent additions and bugfixes.
Development
- Open source (GPLv2).
- Multi-plattform (Windows & Linux, MacOSX in progress).
- Written in C++, using OpenGL, Lua, Assimp, streflop, OpenAL, FreeType2, DevIL, SDL, GLEW, boost, 7zip, zlib, libVorbis, libOgg.
Content Creation
Thanks to the ability of the Spring engine to run lots of different content, it is possible to
- Build your own games.
- Create your own maps.
- Program AI players in several languages.
Authors
A list of the Spring developers can be found on the Authors page.
