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* Multi-plattform (Windows & Linux, MacOSX in progress).  
* Multi-plattform (Windows & Linux, MacOSX in progress).  
* Written in C++, using OpenGL, OpenAL, FreeType2, DevIL, SDL, GLEW, boost, 7zip, Lua, streflop.
* Written in C++, using OpenGL, OpenAL, FreeType2, DevIL, SDL, GLEW, boost, 7zip, Lua, streflop.
= Content Creation =
Thanks to the ability of the Spring engine to run lots of different content, it is possible to
* [http://springrts.com/wiki/Game_and_Unit_development Build your own games.]
* [http://springrts.com/wiki/Map_development Create your own maps.]
* [http://springrts.com/wiki/AI:Development Program AI players] in several languages.


=Authors=
=Authors=
A list of the Spring developers can be found on the [[Authors]] page.
A list of the Spring developers can be found on the [[Authors]] page.

Revision as of 17:32, 21 February 2011

About

Spring is a project aiming to create a new and versatile RTS Engine.

System requirements

Minimum

  • 1 GHz single core CPU with SSE
  • 512 MB of RAM
  • 64 MB Nvidia Geforce 3 graphics card
  • Roughly 200 MB of hard drive space, depending on how many maps and games you download with the installer.

Recommended

  • 2 GHz single core CPU or better
  • 1 GB of RAM or more
  • 256 MB Geforce 6600 Series graphics card or greater
  • 2 GB of hard drive space to accommodate more maps and games

For more information on system requirements see Requirements or for help see FAQ.

Features

  • Many different Games, made just for Spring.
  • Play online, on a LAN or offline Single Player.
  • Large battles limited only by the power of your computer; support for up to 5000 units.
  • Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
  • Several camera modes, allowing for anything to be viewed from almost any angle.
  • Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
  • Complex 3rd party AIs, some of which are quite good.
  • An extremely powerful UI, designed to minimize unnecessary micromanagement.
  • Frequent additions and bugfixes.

Development

  • Open source (GPLv2).
  • Multi-plattform (Windows & Linux, MacOSX in progress).
  • Written in C++, using OpenGL, OpenAL, FreeType2, DevIL, SDL, GLEW, boost, 7zip, Lua, streflop.

Content Creation

Thanks to the ability of the Spring engine to run lots of different content, it is possible to

Authors

A list of the Spring developers can be found on the Authors page.