About: Difference between revisions

From Spring
Jump to navigationJump to search
Abma (talk | contribs)
Abma (talk | contribs)
wikify
Line 1: Line 1:
=About=
=About=
Spring is a project aiming to create a new and versatile RTS Engine. It features:
Spring is a project aiming to create a new and versatile RTS Engine.


* Open source (GPLv2).
= System requirements =
* Multi-plattform (Windows & Linux, MacOSX in progress).
=== Minimum ===
* Written in C++, using OpenGL, OpenAL, FreeType2, DevIL, SDL, GLEW, boost, 7zip, Lua and streflop.
* 1 GHz single core CPU
* Very extensive Lua interface, allowing gameplay changes and custom (G-)UIs.
* Large battles limited only by the power of your computer; support for up to 30000 units and up to 250 players.
* Full 3D combat in land, sea and air, with realistic weapon trajectories (physics simulation engine).
* Full featured lobby clients to easily play multiplayer games on LAN or online, with hundreds of players just waiting for you at any time. Including automatic game and map downloading, chat, friends list etc.
* Complex 3rd party Skirmish AIs (Bots), supporting special game types and many Spring games. They can be coded in Lua, C, C++, Python, all JVM languages (eg. Java), and more languages can be added.
* Several camera modes, allowing for anything to be viewed from almost any angle.
* A powerful UI designed to minimize unnecessary micromanagement that is easily extensible via a Lua API.
* A lot of third party widgets to improve the GUI, the gameplay and the visuals.
* Many different [[Games]], made just for Spring.
* Hundreds of large and highly detailed maps in which to wage those battles in full 3D, with deformable terrain, forest fires, dynamic and reflective bump mapped water, and custom skies.
 
==Screenshots==
 
For screenshots, please look at the [http://springrts.com/media.php media page].
 
=System requirements=
===Minimum===
* 1 GHz single core CPU with SSE-Instructions
* 512 MB of RAM
* 512 MB of RAM
* 64 MB Nvidia Geforce 3 graphics card
* 64 MB Nvidia Geforce 3 graphics card
* Roughly 200 MB of hard drive space, depending on how many maps and games you download with the installer.
* Roughly 200 MB of hard drive space, depending on how many maps and mods you download with the installer.


===Recommended===
=== Recommended ===
* 2 GHz single core CPU or better
* 2 GHz single core CPU or better
* 1 GB of RAM or more
* 1 GB of RAM or more
* 256 MB Geforce 6600 Series graphics card or greater
* 256 MB Geforce 6600 Series graphics card or greater
* 2 GB of hard drive space to accommodate more maps and games
* 1 GB of hard drive space to accommodate more maps and mods


For more information on system requirements see [[Requirements]] or for help see [[FAQ:requirements]].
For more information on system requirements see [[Requirements]] or for help see [[FAQ#Requirements]].
 
= Features =
 
 
* Large battles limited only by the power of your computer; support for up to 5000 units.
* Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
* Several camera modes, allowing for anything to be viewed from almost any angle.
* Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
* Many different [[Games]], made just for Spring.
* Complex 3rd party AIs, some of which are quite good.
* An extremely powerful GUI, designed to minimize unnecessary micromanagement.
* Frequent additions and bugfixes.
 
= Documentation =


=Documentation=
[[Main_Page|This page]] is an index of all available documentation on this web site.
[[Main_Page|This page]] is an index of all available documentation on this web site.


=Press=
= Currently in Development =
 
 
* New scripting engine.
* Many different Maps, Games, and AIs.
* New AI interface, supporting multiple programming languages and other native compilers then MinGW.


Sometimes Spring is mentioned in the [[Press]].
= Other plans not on any roadmap =


=Authors=
A list of the Spring developers can be found on the [[Authors]] page.


[[Category: Spring]]
* Monthly Topic Rotation

Revision as of 06:08, 1 February 2011

About

Spring is a project aiming to create a new and versatile RTS Engine.

System requirements

Minimum

  • 1 GHz single core CPU
  • 512 MB of RAM
  • 64 MB Nvidia Geforce 3 graphics card
  • Roughly 200 MB of hard drive space, depending on how many maps and mods you download with the installer.

Recommended

  • 2 GHz single core CPU or better
  • 1 GB of RAM or more
  • 256 MB Geforce 6600 Series graphics card or greater
  • 1 GB of hard drive space to accommodate more maps and mods

For more information on system requirements see Requirements or for help see FAQ#Requirements.

Features

  • Large battles limited only by the power of your computer; support for up to 5000 units.
  • Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
  • Several camera modes, allowing for anything to be viewed from almost any angle.
  • Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
  • Many different Games, made just for Spring.
  • Complex 3rd party AIs, some of which are quite good.
  • An extremely powerful GUI, designed to minimize unnecessary micromanagement.
  • Frequent additions and bugfixes.

Documentation

This page is an index of all available documentation on this web site.

Currently in Development

  • New scripting engine.
  • Many different Maps, Games, and AIs.
  • New AI interface, supporting multiple programming languages and other native compilers then MinGW.

Other plans not on any roadmap

  • Monthly Topic Rotation