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Merged "about" and "features" paragraphs and moved it to the top of the page more prominently, also rewrote some of it to make it more relevant.
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=About=
=About=
Spring is a project aiming to create a new and versatile RTS Engine.
Spring is a project aiming to create a new and versatile RTS Engine. It features:
 
* Large battles limited only by the power of your computer; support for up to 5000 units.
* Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
* Several camera modes, allowing for anything to be viewed from almost any angle.
* Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
* Many different [[Games]], made just for Spring.
* Complex 3rd party AIs (Bots) that can work very competently in many cases with multiple Spring engine games and mods.
* A powerful GUI designed to minimize unnecessary micromanagement that is easily extensible via a Lua API.
* Frequent engine additions and bugfixes.
 


= System requirements =
= System requirements =
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For more information on system requirements see http://spring.clan-sy.com/wiki/Requirements or for help see http://spring.clan-sy.com/wiki/FAQ#Requirements.
For more information on system requirements see http://spring.clan-sy.com/wiki/Requirements or for help see http://spring.clan-sy.com/wiki/FAQ#Requirements.


= Features =
* Large battles limited only by the power of your computer; support for up to 5000 units.
* Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
* Several camera modes, allowing for anything to be viewed from almost any angle.
* Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
* Many different [[Games]], made just for Spring.
* Complex 3rd party AIs, some of which are quite good.
* An extremely powerful GUI, designed to minimize unnecessary micromanagement.
* Frequent additions and bugfixes.


= Documentation =
= Documentation =
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* Many different Maps, Games, and AIs.
* Many different Maps, Games, and AIs.
* New AI interface, supporting multiple programming languages and other native compilers then MinGW.
* New AI interface, supporting multiple programming languages and other native compilers then MinGW.
* New Missions. Single Player and [[NOTA]] Multilayer.
* New Missions for both single player and multiplayer, as well as a mission editor.





Revision as of 06:49, 23 March 2009

About

Spring is a project aiming to create a new and versatile RTS Engine. It features:

  • Large battles limited only by the power of your computer; support for up to 5000 units.
  • Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
  • Several camera modes, allowing for anything to be viewed from almost any angle.
  • Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
  • Many different Games, made just for Spring.
  • Complex 3rd party AIs (Bots) that can work very competently in many cases with multiple Spring engine games and mods.
  • A powerful GUI designed to minimize unnecessary micromanagement that is easily extensible via a Lua API.
  • Frequent engine additions and bugfixes.


System requirements

Minimum

  • 1 GHz single core CPU with SSE-Instructions
  • 512 MB of RAM
  • 64 MB Nvidia Geforce 3 graphics card
  • Roughly 200 MB of hard drive space, depending on how many maps and mods you download with the installer.

Recommended

  • 2 GHz single core CPU or better
  • 1 GB of RAM or more
  • 256 MB Geforce 6600 Series graphics card or greater
  • 1 GB of hard drive space to accommodate more maps and mods

For more information on system requirements see http://spring.clan-sy.com/wiki/Requirements or for help see http://spring.clan-sy.com/wiki/FAQ#Requirements.


Documentation

This page is an index of all available documentation on this web site.

Currently in Development

  • Features, Tweaks, Performance improvements and bugfixes
  • Many different Maps, Games, and AIs.
  • New AI interface, supporting multiple programming languages and other native compilers then MinGW.
  • New Missions for both single player and multiplayer, as well as a mission editor.


Other plans not on any roadmap =


  • Monthly Topic Rotation