Lua VFS: Difference between revisions
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[[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} | [[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} | ||
= Modes = | |||
'''VFS.RAW'''<br> | '''VFS.RAW'''<br> | ||
'''VFS.MOD''' <font color=red>(unimplemented, acts like VFS.ZIP)</font><br> | '''VFS.MOD''' <font color=red>(unimplemented, acts like VFS.ZIP)</font><br> | ||
| Line 12: | Line 12: | ||
'''VFS.ZIP_ONLY''' <font color=#55ee99>(same as VFS.ZIP)</font><br> | '''VFS.ZIP_ONLY''' <font color=#55ee99>(same as VFS.ZIP)</font><br> | ||
= Files = | |||
'''VFS.Include''' < | '''VFS.Include''' <span class=note>(if enviroment=nil then use current one)</span> | ||
( string "filename" [, table enviroment = nil [, number mode ] ] ) -> | ( string "filename" [, table enviroment = nil [, number mode ] ] ) -> | ||
'''VFS.LoadFile''' | '''VFS.LoadFile''' | ||
| Line 25: | Line 25: | ||
( string "directory", [, string "pattern" = "*" [, number mode ] ] ) | ( string "directory", [, string "pattern" = "*" [, number mode ] ] ) | ||
-> { [1] = string subdir1, ... } | -> { [1] = string subdir1, ... } | ||
'''VFS.UseArchive''' < | |||
'''VFS.UseArchive''' <span class=warning>unsynced only!</span> | |||
( string "filename" [, number mode ], lua_function [, arg1 [,arg2 ]] ) | ( string "filename" [, number mode ], lua_function [, arg1 [,arg2 ]] ) | ||
-> result1,result2,... of the given lua_function | -> result1,result2,... of the given lua_function | ||
'''VFS.MapArchive''' < | <span class=note>Loads an archive '''temporarely''' in the VFS and then runs the given lua_function,<br>which can make usage of the files in the archive.</span> | ||
'''VFS.MapArchive''' <span class=warning>unsynced only!</span> | |||
( string "filename/modname of archive", [string checksum of archive] ) | ( string "filename/modname of archive", [string checksum of archive] ) | ||
-> bool | -> bool | ||
< | <span class=note>Permanently loads an archive into the VFS (to load zipped music collections etc.).<br>If checksum is given it checks if the to be loaded file is correct,<br>if not then it won't load it and return false.</span> | ||
= Packing = | |||
< | <span class="note" style="font-size:110%">The Pack- and Unpack-functions are used to convert numbers->strings and strings->numbers. | ||
So you can read a binary file and then convert the received strings back to numbers and the other way around. Also you can use it in combination with the SendLuaXYZMsg-functions.</ | So you can read a binary file and then convert the received strings back to numbers and the other way around. Also you can use it in combination with the SendLuaXYZMsg-functions.</span> | ||
| Line 52: | Line 55: | ||
'''VFS.PackF32''' | '''VFS.PackF32''' | ||
< | <span class=note>arguments are:</span> | ||
'''VFS.PackX( number arg1, number arg2, number arg3, ... )''' -> string | '''VFS.PackX( number arg1, number arg2, number arg3, ... )''' -> string | ||
| Line 73: | Line 76: | ||
'''VFS.UnpackF32''' | '''VFS.UnpackF32''' | ||
< | <span class=note>arguments are:</span> | ||
'''VFS.UnpackX( string "binary" [, number position = 1] [, number count] )''' | '''VFS.UnpackX( string "binary" [, number position = 1] [, number count] )''' | ||
-> number | table { [1]=number,[2]=number,.. } | -> number | table { [1]=number,[2]=number,.. } | ||
= Zlib = | |||
'''VFS.ZlibCompress''' <span class=warning>unsynced only!</span> | |||
( string "uncompressedStr" ) | |||
-> nil | string "compressedStr" | |||
'''VFS.ZlibDecompress''' <span class=note>available in synced, too!</span> | |||
( string "compressedStr" ) | |||
-> nil | string "uncompressedStr" | |||
[[category: Lua]] | [[category: Lua]] | ||
Revision as of 06:33, 30 June 2010
Development < Lua Scripting < Lua VFS
Modes
VFS.RAW
VFS.MOD (unimplemented, acts like VFS.ZIP)
VFS.MAP (unimplemented, acts like VFS.ZIP)
VFS.BASE (unimplemented, acts like VFS.ZIP)
VFS.ZIP
VFS.RAW_FIRST
VFS.ZIP_FIRST
VFS.RAW_ONLY (same as VFS.RAW)
VFS.ZIP_ONLY (same as VFS.ZIP)
Files
VFS.Include (if enviroment=nil then use current one)
( string "filename" [, table enviroment = nil [, number mode ] ] ) ->
VFS.LoadFile
( string "filename" [, number mode ] ) -> nil | string data
VFS.FileExists
( string "filename" [, number mode ] ) -> boolean
VFS.DirList
( string "directory" [, string "pattern" = "*" [, number mode ] ] )
-> { [1] = string filename, ... }
VFS.SubDirs
( string "directory", [, string "pattern" = "*" [, number mode ] ] )
-> { [1] = string subdir1, ... }
VFS.UseArchive unsynced only!
( string "filename" [, number mode ], lua_function [, arg1 [,arg2 ]] )
-> result1,result2,... of the given lua_function
Loads an archive temporarely in the VFS and then runs the given lua_function,
which can make usage of the files in the archive.
VFS.MapArchive unsynced only!
( string "filename/modname of archive", [string checksum of archive] )
-> bool
Permanently loads an archive into the VFS (to load zipped music collections etc.).
If checksum is given it checks if the to be loaded file is correct,
if not then it won't load it and return false.
Packing
The Pack- and Unpack-functions are used to convert numbers->strings and strings->numbers. So you can read a binary file and then convert the received strings back to numbers and the other way around. Also you can use it in combination with the SendLuaXYZMsg-functions.
VFS.PackU8
VFS.PackU16
VFS.PackU32
VFS.PackS8
VFS.PackS16
VFS.PackS32
VFS.PackF32
arguments are:
VFS.PackX( number arg1, number arg2, number arg3, ... ) -> string
VFS.PackX( {[1]=number,[2]=number,..} ) -> string
VFS.UnpackU8
VFS.UnpackU16
VFS.UnpackU32
VFS.UnpackS8
VFS.UnpackS16
VFS.UnpackS32
VFS.UnpackF32
arguments are:
VFS.UnpackX( string "binary" [, number position = 1] [, number count] )
-> number | table { [1]=number,[2]=number,.. }
Zlib
VFS.ZlibCompress unsynced only!
( string "uncompressedStr" ) -> nil | string "compressedStr"
VFS.ZlibDecompress available in synced, too!
( string "compressedStr" ) -> nil | string "uncompressedStr"