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= System requirements =
= System requirements =
About 1ghz cpu and a GeForce3 or better graphics card. For larger battles the requirements increase. Some graphics effects require a graphics card which supports ARB_vertex_program/ARB_fragment_program. This is the same as having a graphics card that supports DX9.
=== Minimum ===
* 1 GHz single core CPU
* 256 MB of RAM
* 64 MB Nvidia Geforce 3 graphics card
* Roughly 100 MB of hard drive space, depending on how many maps and mods you download with the installer.
 
=== Recommended ===
* 2 GHz single core CPU or better
* 512 MB of RAM or more
* 256 MB Geforce 6600 Series graphics card or greater
* 200 MB of hard drive space to accommodate more maps and mods
 
For more information on system requirements see [[http://spring.clan-sy.com/wiki/Requirements]]or for help see [[http://spring.clan-sy.com/wiki/FAQ#Requirements]].


= Features =
= Features =

Revision as of 07:36, 8 September 2008

About

Spring is a project aiming to create a new and versatile RTS Engine.

System requirements

Minimum

  • 1 GHz single core CPU
  • 256 MB of RAM
  • 64 MB Nvidia Geforce 3 graphics card
  • Roughly 100 MB of hard drive space, depending on how many maps and mods you download with the installer.

Recommended

  • 2 GHz single core CPU or better
  • 512 MB of RAM or more
  • 256 MB Geforce 6600 Series graphics card or greater
  • 200 MB of hard drive space to accommodate more maps and mods

For more information on system requirements see [[1]]or for help see [[2]].

Features

  • Large battles limited only by the power of your computer; support for up to 5000 units.
  • Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
  • Several camera modes, allowing for anything to be viewed from almost any angle.
  • Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
  • Many different Games, made just for Spring.
  • Complex 3rd party AIs, some of which are quite good.
  • An extremely powerful GUI, designed to minimize unnecessary micromanagement.
  • Frequent additions and bugfixes.

Documentation

This page is an index of all available documentation on this web site.

Currently in Development

  • New scripting engine.
  • Many different Maps, Games, and AIs.

Other plans not on any roadmap

  • Monthly Topic Rotation