Lua UnsyncedCtrl: Difference between revisions
From Spring
Jump to navigationJump to search
| Line 26: | Line 26: | ||
( string "oldFileName", string "newFileName" [, boolean hotSpotTopLeft] ) -> nil | boolean | ( string "oldFileName", string "newFileName" [, boolean hotSpotTopLeft] ) -> nil | boolean | ||
'''Spring. | '''Spring.SetCustomCommandDrawData''' | ||
( number cmdID, number cmdIconID, { number r, number g, number b, number a } ) -> nil | true | ( number cmdID, | ||
number cmdIconID | string iconname | nil, | |||
{ number r, number g, number b, number a }, | |||
boolean showArea ) -> nil | true | |||
== Camera == | == Camera == | ||
Revision as of 18:48, 21 December 2007
Pipes
Spring.Echo
( arg1 [, arg2 [, ... ] ] ) -> nil
Spring.PlaySoundFile
( string "soundfile" [, number volume [, number x, number y, number z ] ] ) -> nil | boolean
Unit Selection
Spring.SelectUnitMap
( { [unitID] = anything, ...} [,boolean append] ) -> nil
Spring.SelectUnitArray
( { [1] = unitID1 , [2] = unitID2 , ...} [,boolean append] ) -> nil
GUI
Spring.DrawUnitCommands
( number unitID ) -> nil
( { [1] = unitID, ... } [, false ] ) -> nil
( { [unitID] = anything, ... }, true ) -> nil
Spring.SetTeamColor
( number teamID, number r, number g, number b ) -> nil
Spring.AssignMouseCursor default hotspot is center!
( string "cmdName", string "iconFileName" [, boolean overwrite [, boolean hotSpotTopLeft] ] ) -> nil | boolean
Spring.ReplaceMouseCursor default hotspot is center!
( string "oldFileName", string "newFileName" [, boolean hotSpotTopLeft] ) -> nil | boolean
Spring.SetCustomCommandDrawData
( number cmdID,
number cmdIconID | string iconname | nil,
{ number r, number g, number b, number a },
boolean showArea ) -> nil | true
Camera
Spring.SetCameraState
( table camState, number camTime) -> nil | boolean
camState = {
mode = cameraID,
1 = cameraID,
2 = posX,
3 = posY,
4 = posZ,
5 = dirX,
6 = dirY,
7 = dirZ,
... and more (depending on the camera ...
}
Spring.SetCameraTarget
( number x, number y, number z [,number transTime] ) -> nil
World Primitives
outdated! use opengl api instead!
Spring.AddWorldIcon
( number cmdID, number x, number y, number z ) -> nil
Spring.AddWorldText
( string "text", number x, number y, number z ) -> nil
Spring.AddWorldUnit
( number unitDefID, number x, number y, number z, number team, number facing) -> nil