Lua UnsyncedCtrl: Difference between revisions
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'''Spring.PlaySoundFile''' | '''Spring.PlaySoundFile''' | ||
( string "soundfile" [, number volume [, number x, number y, number z ] ] ) -> nil | boolean | ( string "soundfile" [, number volume [, number x, number y, number z ] ] ) -> nil | boolean | ||
== Unit Selection == | == Unit Selection == | ||
| Line 17: | Line 11: | ||
'''Spring.SelectUnitArray''' | '''Spring.SelectUnitArray''' | ||
( { [1] = unitID1 , [2] = unitID2 , ...} [,boolean append] ) -> nil | ( { [1] = unitID1 , [2] = unitID2 , ...} [,boolean append] ) -> nil | ||
== GUI == | == GUI == | ||
| Line 44: | Line 28: | ||
'''Spring.SetCustomCommandDrawLine''' | '''Spring.SetCustomCommandDrawLine''' | ||
( number cmdID, number cmdIconID, { number r, number g, number b } ) -> nil | true | ( number cmdID, number cmdIconID, { number r, number g, number b } ) -> nil | true | ||
== Camera == | |||
'''Spring.SetCameraState''' | |||
( table camState, number camTime) -> nil | "mode", boolean | |||
'''Spring.SetCameraTarget''' | |||
( number x, number y, number z [,number transTime] ) -> nil | |||
== World Primitives == | |||
<font color="red">outdated! use opengl api instead!</font> | |||
'''Spring.AddWorldIcon''' | |||
( number cmdID, number x, number y, number z ) -> nil | |||
'''Spring.AddWorldText''' | |||
( string "text", number x, number y, number z ) -> nil | |||
'''Spring.AddWorldUnit''' | |||
( number unitDefID, | |||
number x, number y, number z, | |||
number team, number facing) -> nil | |||
Revision as of 20:41, 28 September 2007
Pipes
Spring.Echo
( arg1 [, arg2 [, ... ] ] ) -> nil
Spring.PlaySoundFile
( string "soundfile" [, number volume [, number x, number y, number z ] ] ) -> nil | boolean
Unit Selection
Spring.SelectUnitMap
( { [unitID] = anything, ...} [,boolean append] ) -> nil
Spring.SelectUnitArray
( { [1] = unitID1 , [2] = unitID2 , ...} [,boolean append] ) -> nil
GUI
Spring.DrawUnitCommands
( number unitID ) -> nil
( { [1] = unitID, ... } [, false ] ) -> nil
( { [unitID] = anything, ... }, true ) -> nil
Spring.SetTeamColor
( number teamID, number r, number g, number b ) -> nil
Spring.AssignMouseCursor default hotspot is center!
( string "cmdName", string "iconFileName" [, boolean overwrite [, boolean hotSpotTopLeft] ] ) -> nil | boolean
Spring.ReplaceMouseCursor default hotspot is center!
( string "oldFileName", string "newFileName" [, boolean hotSpotTopLeft] ) -> nil | boolean
Spring.SetCustomCommandDrawLine
( number cmdID, number cmdIconID, { number r, number g, number b } ) -> nil | true
Camera
Spring.SetCameraState
( table camState, number camTime) -> nil | "mode", boolean
Spring.SetCameraTarget
( number x, number y, number z [,number transTime] ) -> nil
World Primitives
outdated! use opengl api instead!
Spring.AddWorldIcon
( number cmdID, number x, number y, number z ) -> nil
Spring.AddWorldText
( string "text", number x, number y, number z ) -> nil
Spring.AddWorldUnit
( number unitDefID, number x, number y, number z, number team, number facing) -> nil