Lua Socket: Difference between revisions

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==links==
==links==
[http://springrts.com/dl/buildbot/default/luasocket/ compiled Spring test version]
{{forumlink|topic=27526|title=forum thread}}
{{forumlink|topic=27526|title=forum thread}}


[[Category: Development]]
[[Category: Development]]
[[Category: Lua]]
[[Category: Lua]]

Revision as of 10:56, 28 March 2012

LuaSockets allow a widget to use tcp/udp sockets. With luasockets you can create a client or a server connecting to a server and transfering some data.

There are many possibilties what could be done with luasockets in spring, some ideas:

  • webserver that shows all files in VFS
  • telnet console, that allows control of spring
  • statistics webpage
  • ingame widget updater
  • ingame news pages
  • ...

config

All LuaSocket related config is readonly for LuaWidgets. They can be only changed through unitsync.

As default, socket access is restricted, as default no connections are allowed. To allow a connection / sending a packet, the destination has to the corresponding allow rule. For example, if a lua widget wants to connect to springrts.com at port 80,

TCPAllowConnect springrts.com:80

has to be set.


possible config values

LuaSocketEnabled = 1 Default is 0 means, all Socket functions are disabled
TCPAllowConnect allow TCP-connections to the listed hosts, for example: "springrts.com:80 springfiles.com:80" which allows luasockets to connect to springrts.com at port 80 and springfiles.com at port 80.
TCPAllowListen Server TCP-sockets are allowed on this port, for example: "localhost:1234 0.0.0.0:12345"
UDPAllowConnect see TCPAllowConnect
UDPAllowConnect see TCPAllowListen

example code

Notes / known issues / TODO

documentation

links

forum thread