Lua PathFinder: Difference between revisions
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New page: == PathFinder == '''Spring.RequestPath''' ( string "MoveTypeName" | number moveID, number start_x, number start_y, number start_z, number end_x, number end_y, number end_z ... |
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| Line 5: | Line 5: | ||
number end_x, number end_y, number end_z | number end_x, number end_y, number end_z | ||
[, number radius = 8 ] | [, number radius = 8 ] | ||
) -> nil | pathObject | ) -> nil | pathObject path <font color="green">(see bellow)</font> | ||
== Path UserData Object == | == Path UserData Object == | ||
Revision as of 12:05, 11 February 2008
PathFinder
Spring.RequestPath
( string "MoveTypeName" | number moveID, number start_x, number start_y, number start_z, number end_x, number end_y, number end_z [, number radius = 8 ] ) -> nil | pathObject path (see bellow)
Path UserData Object
Path.GetEstimatedPath
( ) -> nil | {
[1] = { x,y,z }, ...
},{
[1] = startIdxOfDetailedPath,
[2] = startIdxOfDetailedEstimatedPath1,
[3] = startIdxOfDetailedEstimatedPath2,
}
GetUnitEstimatedPath() returns 2 tables:
1 table the waypoints and 1 table with indices (in the waypoint table)
when a new (more lazy) pathfinding algorithm begins.
So the waypoint table contains 3 different levels of details.
Path.Next
( number pos_x, number pos_y, number pos_z, [, number radius = 0 ] ) -> nil | number x, number y, number z