Lua Lobby: Difference between revisions
New page: =Create= '''Script.CreateLobby''' ( ) -> userdata lobby =Userdata Functions= '''lobby:Connect''' ( string url, int port ) -> nil '''lobby:Login''' ( string username, string password... |
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[[Engine_Development|Development]] < [[Lua_Scripting|Lua Scripting]] < {{FULLPAGENAME}} | |||
=Create= | =Create= | ||
'''Script.CreateLobby''' | '''Script.CreateLobby''' | ||
Revision as of 01:54, 1 July 2010
Development < Lua Scripting < Lua Lobby
Create
Script.CreateLobby
( ) -> userdata lobby
Userdata Functions
lobby:Connect
( string url, int port ) -> nil
lobby:Login
( string username, string password ) -> nil
lobby:Rename
( string newname ) -> nil
lobby:ChangePass
( string oldpassword, string newpassword ) -> nil
lobby:Register
( string username, string password ) -> nil
lobby:ConfirmAggreement
( ) -> nil
lobby:JoinChannel
( string chan_name [,string password] ) -> nil
lobby:LeaveChannel
( string chan_name ) -> nil
lobby:Say
( string chan_name, string message ) -> nil
lobby:SayEx
( string chan_name, string message ) -> nil
lobby:SayPrivate
( string user_name, string message ) -> nil
lobby:StatusUpdate
( bool ingame, bool away ) -> nil
lobby:Channels
( ) -> nil
lobby:KickChannelMember
( string chan_name, string user_name, string reason) -> nil
lobby:ChangeTopic
( string chan_name, string topic) -> nil
lobby:Poll
( ) -> nil
Userdata Events
lobby.DoneConnecting = function(bool sucess, string error_message)
lobby.ServerGreeting = function(string server_version, string spring_version, int udp_port, int mode)
lobby.RegisterDenied = function(string reason)
lobby.RegisterAccept = function()
lobby.LoginDenied = function(string reason)
lobby.LoginEnd = function()
lobby.Aggreement = function(string text)
lobby.Motd = function(string text)
lobby.ServerMessage = function(string text)
lobby.ServerMessageBox = function(string text, string url)
lobby.AddUser = function(string user_name, string country, number cpu)
lobby.RemoveUser = function(string user_name)
lobby.UserStatusUpdate = function(string user_name, bool away, bool bot, bool ingame, bool moderator, int rank)
lobby.ChannelInfo = function(string chan_name, int num_users)
lobby.ChannelInfoEnd = function()
lobby.RequestMutelist = function(string chan_name)
lobby.Mutelist = function(string chan_name, table {"userABC","userXYZ",...})
lobby.Joined = function(string chan_name)
lobby.JoinFailed = function(string chan_name, string reason)
lobby.ChannelMember = function(string chan_name, string user_name, bool joined)
lobby.ChannelMemberLeft = function(string chan_name, string user_name, string reason)
lobby.ChannelMemberKicked = function(string chan_name, string user_name, string reason)
lobby.ChannelTopic = function(string chan_name, string author, int time, string topic)
lobby.ChannelMessage = function(string chan_name, string text)
lobby.Said = function(string chan_name, string user_name, string text)
lobby.SaidEx = function(string chan_name, string user_name, string text)
lobby.SaidPrivate = function(string user_name, string text)
lobby.Disconnected = function()
lobby.NetworkError = function(string message)