Lua GLSL Api: Difference between revisions
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New page: <font color="red">All this functions are ONLY available if the the graphic board supports GLSL.</font><br> <font color="green">So test in your scripts if one of them exists before your use... |
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<font color="red">All this functions are ONLY available if | <font color="red" style="font-size:150%">All this functions are ONLY available if the graphic board supports GLSL.</font> | ||
<font color="green">So test in your scripts if one of them exists before your use them!</font> | |||
<font color="green" style="font-size:150%">So test in your scripts if one of them exists before your use them!</font> | |||
'''CreateShader''' | '''CreateShader''' | ||
Revision as of 15:06, 11 August 2007
All this functions are ONLY available if the graphic board supports GLSL.
So test in your scripts if one of them exists before your use them!
CreateShader
( [ vertex = "glsl code" ],
[ fragment = "glsl code" ],
[ uniform = { uniformName = number value, ...} ],
[ uniformInt = { uniformName = number value, ...} ],
[ uniformMatrix = { uniformName = number value, ...} ]
) -> number shaderID
DeleteShader
(number shaderID) -> nil
UseShader
(number shaderID) -> boolean linked
GetShaderLog
() -> string "errorLog"
GetActiveUniforms
(number shaderID) -> {
[1] = { name = "name", type = "type", length = number length, size = number size },
...
}
GetUniformLocation
(number shaderID, name uniformName) -> number locationID
Uniform
(number locationID, number float1 [,number float2 [,number float3 [,number float4]]] ) -> nil
UniformInt
(number locationID, number int1 [,number int2 [,number int3 [,number int4]]] ) -> nil
UniformMatrix
(number locationID, "shadow" | "camera" | "caminv" | "camprj" | number m1, number m2, number m3, number m4 | number m1, ... , number m9 | number m1, ... , number m16 ) -> nil