Lua Fonts: Difference between revisions
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'r' = right | 'r' = right | ||
vertical alignment: | vertical alignment: | ||
'a' = ascender | 'a' = ascender (is a font specific value) | ||
't' = top | 't' = top (depends on text) | ||
'v' = vertical center | 'v' = vertical center | ||
'x' = baseline | 'x' = baseline | ||
Revision as of 02:52, 30 July 2014
Development < Lua Scripting < Lua Fonts
Load/Delete
gl.LoadFont
( string fontfilename, number size = 14, number outlineWidth = 2, number outlineWeight = 15 ) -> userdata font
gl.DeleteFont
( userdata font ) -> nil
Userdata Functions
font:Print
(string "text", number x, number y [, number size [, string "options"] ] ) -> nil
options are:
horizontal alignment:
'c' = center
'r' = right
vertical alignment:
'a' = ascender (is a font specific value)
't' = top (depends on text)
'v' = vertical center
'x' = baseline
'b' = bottom
'd' = descender
decorations:
'o' = black outline
'O' = white outline
's' = shadow
other:
'n' = don't round vertex coords to nearest integer (font may get blurry)
font:SetTextColor
( number r, number g, number b [, number a ] ) -> nil
( {r,g,b,a} ) -> nil
font:SetOutlineColor
( number r, number g, number b [, number a ] ) -> nil
( {r,g,b,a} ) -> nil
font:SetAutoOutlineColor
( boolean enable ) -> nil
font:GetTextWidth
(string "text") -> number width (in pixels, with a font size of 1.0)
font:GetTextHeight
( string "text" ) -> nil | number height, number descender, number numlines (height & descender in pixels, with a font size of 1.0) further descriptions here: GetTextHeight
font:WrapText
( string "text", number max_width [, number max_height [, number size ] ]) -> nil | string wrappedText, number lines
font:BindTexture
( ) -> nil
If you have multiple font:Print calls, then you can bunch them between a font:Begin() and font:End() to speedup the rendering.
font:Begin
( ) -> nil
font:End
( ) -> nil
Userdata Properties (ReadOnly)
string font.path
string font.family
string font.style
number font.size
number font.height a.k.a. font.lineheight
number font.descender
number font.outlinewidth
number font.outlineweight
number font.texturewidth
number font.textureheight
Inlined ColorCodes
Whole Spring FontRendering supports `inlined colorcodes`, there are 2 special chars to indicate those '\255\$r\$g\$b' & '\b':
local black = "\255\001\001\001"
local blue = "\255\001\001\255"
local reset = "\b"
font:Print(blue .. "bluetext" .. black .. "blacktext" .. reset .. "bluetext again", 0, 0)