Lua:Main: Difference between revisions
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* [[Animation-LuaScripting | Unit animation scripting with Lua]] | * [[Animation-LuaScripting | Unit animation scripting with Lua]] | ||
* [[LUA ComonPitfalls]] | * [[LUA ComonPitfalls]] | ||
=Official Lua documentation= | =Official Lua documentation= | ||
Revision as of 22:56, 18 August 2013
Development < Lua:Main
Lua FAQ
Lua_Beginners_FAQ
Forum topic with some basic information about gadgets
Forum topic with a manual on Spring lua scripting
Q&A Site for Spring Developement
Interfaces (last update: 0.82rc)
Category:Lua (shows which interfaces are loaded by LuaUI,LuaRules,etc.)
System
Lua_System
Const
Lua_ConstGame (holds game relevant constants)
Lua_ConstEngine (version & buildflags)
Lua_ConstPlatform (Current OS, video driver etc)
Lua_ConstCOB (COB, Explode, EmitSfx)
Lua_CMDs (documents all CMDs and CMDTYPEs)
Defs
Lua_UnitDefs
Lua_WeaponDefs
Lua_FeatureDefs
GameState
Lua_SyncedCtrl
Lua_SyncedRead
Lua_SaveLoad (engine-assisted Lua save/load)
Client
Lua_UnsyncedCtrl
Lua_UnsyncedRead
Lua_Lobby
OpenGL
Lua_OpenGL_Api
Lua_GLSL_Api (OpenGL Shading Language)
Lua_FBO_and_RBO (Framebuffer and Renderbuffer Objects)
Lua_UnitRendering (manage unit LODs and materials)
Lua_ConstGL (some OpenGL constants)
Lua_Fonts
Unit Physics
Lua_MoveCtrl (changes the physics of single units)
Lua_PathFinder
Engine
Lua_VFS (used to access files in the virtual filesystem, e.g. modfiles)
Lua_Scream
Lua_BitOps
Lua_MathExtra
Lua_Socket
Tutorials
- LuaTutorials::InterCommunications (i.e. synced <-> unsynced communications)
Other useful information
- LuaCallinReturn
- Lua performance tips
- Asynchronous Simulation and Lua
- COB Custom Variables
- Font Drawing System
- UI_commands
- Unit animation scripting with Lua
- LUA ComonPitfalls
Official Lua documentation
'Programming in Lua' book online
Lua 5.1 Reference manual
Lua tutorials