Lua:Libarylinks: Difference between revisions
| Line 17: | Line 17: | ||
=Journeywar = | =Journeywar = | ||
Quality: Poor | Quality: Poor | ||
Table and UnitScript Operations | Table and UnitScript Operations | ||
https://bitbucket.org/PicassoCT/journeywar/src/8cbe713fe3e1027a88f40f9a70f87b788a448048/scripts/lib_TableOp.lua?at=master | https://bitbucket.org/PicassoCT/journeywar/src/8cbe713fe3e1027a88f40f9a70f87b788a448048/scripts/lib_TableOp.lua?at=master | ||
Revision as of 10:55, 6 July 2015
Lua libraries
Many things you think you will need for spring-lua scripting, have been allready developed and tested by others. It is considered good practice in allmost every software project to not reinvent the wheel. Other Projects have created lua-Librarys, lua files which you can include after copying (or referencing them on GitHub) into your project:
To use them in lua Units-scripts, download them into the same folder the Unitscript resides in and add
include "LibraryFileName.lua"
The referenced functions are now available. Many Librarys also include a Headerfile of all Functions made available.
If you want to include a Lua-Function into your gadget or widget
VFS.Include("Gamefolder/Relative/Path/ToLibrary/Library.lua
Librarys
Journeywar
Quality: Poor
Table and UnitScript Operations
https://bitbucket.org/PicassoCT/journeywar/src/8cbe713fe3e1027a88f40f9a70f87b788a448048/scripts/lib_TableOp.lua?at=master
Library for Procedural Units and Buildings from Pieces https://bitbucket.org/PicassoCT/journeywar/src/8cbe713fe3e1027a88f40f9a70f87b788a448048/scripts/lib_Build.lua?at=master
Miniature Operatings Systems and Statemachines https://bitbucket.org/PicassoCT/journeywar/src/scripts/lib_OS.lua?at=master
Zero-K
Quality: Unknown
S44
Quality: Unknown
BAR
Quality: Unknown