Lua:Callins: Difference between revisions
m →Synced Only: get rid of newline chars |
→Synced Only: RevLuaMsg, Load |
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| Line 548: | Line 548: | ||
|return = bool moveCtrlComplete | |return = bool moveCtrlComplete | ||
|description = Enable both [[Lua_MoveCtrl#Options|Spring.MoveCtrl.SetCollideStop]] and [[Lua_MoveCtrl#Options|Spring.MoveCtrl.SetTrackGround]] to enable this call-in, data was supposed to indicate the type of notification but currently never has a value other than <code>1</code> ("unit hit the ground"). The return value determines whether or not the unit should remain script-controlled (<code>false</code>) or return to engine controlled movement (<code>true</code>). | |description = Enable both [[Lua_MoveCtrl#Options|Spring.MoveCtrl.SetCollideStop]] and [[Lua_MoveCtrl#Options|Spring.MoveCtrl.SetTrackGround]] to enable this call-in, data was supposed to indicate the type of notification but currently never has a value other than <code>1</code> ("unit hit the ground"). The return value determines whether or not the unit should remain script-controlled (<code>false</code>) or return to engine controlled movement (<code>true</code>). | ||
}} | |||
{{LuaCallin | |||
|name = RecvLuaMsg | |||
|params = msg, playerID | |||
|return = none | |||
|description = Receives messages from unsynced sent via [[Lua_UnsyncedCtrl#SendLuaMessage|Spring.SendLuaRulesMsg]]. | |||
}} | |||
{{LuaCallin | |||
|name = Load | |||
|params = zip | |||
|return = none | |||
|description = Called after <code>GamePreload</code> and before <code>GameStart</code>. See [[Lua_SaveLoad#Load_.28_zip_.29_-.3E_nil|Lua_SaveLoad]]. | |||
}} | }} | ||
Revision as of 20:29, 15 February 2014
Lua Callins
Common
addon.Initialize()
return: none
- {{{info}}}
addon.Shutdown()
return: none
- {{{info}}}
Unsynced Only
addon.DefaultCommand()
return: number cmdID
- {{{info}}}
addon.CommandNotify()
return: bool removeCmd
- {{{info}}}
addon.WorldTooltip()
return: nones
- {{{info}}}
addon.UnsyncedHeightMapUpdate()
return: none
- {{{info}}}
addon.GameProgress()
return: none
- {{{info}}}
addon.GameSetup()
return: bool success, ??? newReady
- {{{info}}}
addon.SunChanged()
return: none
- {{{info}}}
addon.AddConsoleLine()
return: none
- {{{info}}}
addon.RecvSkirmishAIMessage()
return: ???
- {{{info}}}
addon.RecvFromSynced()
return: none
- {{{info}}}
addon.Save()
return: ???
- {{{info}}}
addon.LoadProgress()
return: none
- {{{info}}}
addon.GroupChanged()
return: ???
- {{{info}}}
addon.ConfigureLayout()
return: ???
- {{{info}}}
Input
addon.IsAbove()
return: bool isAbove
- {{{info}}}
addon.GetTooltip()
return: string tooltip
- {{{info}}}
addon.KeyPress()
return: none
- {{{info}}}
addon.KeyRelease()
return: none
- {{{info}}}
addon.JoystickEvent()
return: none
- {{{info}}}
addon.MousePress()
return: bool becomeMouseOwner
- {{{info}}}
addon.MouseRelease()
return: none
- {{{info}}}
addon.MouseWheel()
return: none
- {{{info}}}
addon.MouseMove()
return: none
- {{{info}}}
Players
addon.PlayerChanged()
return: none
- {{{info}}}
addon.PlayerAdded()
return: none
- {{{info}}}
addon.PlayerRemoved()
return: none
- {{{info}}}
Drawing
addon.ViewResize()
return: none
- {{{info}}}
addon.Update()
return: none
- {{{info}}}
Inside the Draw* functions, you can use the Lua OpenGL Api to draw graphics.
addon.DrawGenesis()
return: none
- {{{info}}}
addon.DrawWorldPreUnit()
return: none
- {{{info}}}
addon.DrawWorld()
return: none
- {{{info}}}
addon.DrawWorldShadow()
return: none
- {{{info}}}
addon.DrawWorldReflection()
return: none
- {{{info}}}
addon.DrawWorldRefraction()
return: none
- {{{info}}}
addon.DrawScreen()
return: none
- {{{info}}}
addon.DrawScreenEffects()
return: none
- {{{info}}}
addon.DrawLoadScreen()
return: none
- {{{info}}}
addon.DrawInMinimap()
return: none
- {{{info}}}
Custom Object Rendering
For the following calls drawMode can be one of the following, notDrawing = 0, normalDraw = 1, shadowDraw = 2, reflectionDraw = 3, refractionDraw = 4.
addon.DrawUnit()
return: none
- {{{info}}}
addon.DrawFeature()
return: none
- {{{info}}}
addon.DrawShield()
return: none
- {{{info}}}
addon.DrawProjectile()
return: none
- {{{info}}}
Game
addon.GameID()
return: none
- {{{info}}}
addon.GamePaused()
return: none
- {{{info}}}
addon.GameOver()
return: none
- {{{info}}}
addon.GameFrame()
return: none
- {{{info}}}
addon.GamePreload()
return: none
- {{{info}}}
addon.GameStart()
return: none
- {{{info}}}
Teams
addon.TeamChanged()
return: none
- {{{info}}}
addon.TeamDied()
return: none
- {{{info}}}
Units
Features
addon.FeatureCreated()
return: none
- {{{info}}}
addon.FeatureDamaged()
return: none
- {{{info}}}
addon.FeatureDestroyed()
return: none
- {{{info}}}
addon.FeatureMoved()
return: none
- {{{info}}}
Projectiles
The following Callins are only called for weaponDefIDs registered via Script.SetWatchWeapon.
addon.ProjectileCreated()
return: none
- {{{info}}}
addon.ProjectileDestroyed()
return: none
- {{{info}}}
addon.Explosion()
return: bool noGfx
- {{{info}}}
Synced Only
addon.CommandFallback()
return: bool used, bool finished
- {{{info}}}
addon.AllowCommand()
return: bool allow
- {{{info}}}
addon.AllowUnitCreation()
return: bool allow
- {{{info}}}
addon.AllowUnitTransfer()
return: bool allow
- {{{info}}}
addon.AllowUnitBuildStep()
return: bool allow
- {{{info}}}
addon.AllowFeatureCreation()
return: bool allow
- {{{info}}}
addon.AllowFeatureBuildStep()
return: bool allow
- {{{info}}}
addon.AllowResourceLevel()
return: bool allow
- {{{info}}}
addon.AllowResourceTransfer()
return: bool allow
- {{{info}}}
addon.AllowStartPosition()
return: bool allow
- {{{info}}}
addon.AllowDirectUnitControl()
return: bool allow
- {{{info}}}
addon.AllowWeaponTargetCheck()
return: bool allow
- {{{info}}}
addon.AllowWeaponTarget()
return: bool allowed, number priority
- {{{info}}}
addon.AllowWeaponInterceptTarget()
return: bool allowed
- {{{info}}}
addon.TerraformComplete()
return: bool stop
- {{{info}}}
addon.MoveCtrlNotify()
return: bool moveCtrlComplete
- {{{info}}}
addon.RecvLuaMsg()
return: none
- {{{info}}}
addon.Load()
return: none
- {{{info}}}
Damage Controllers
addon.UnitPreDamaged()
return: number newDamage, number impulseMult
- {{{info}}}
addon.ShieldPreDamaged()
return: bool handleCollision
- {{{info}}}
addon.FeaturePreDamaged()
return: number newDamage, number impulseMult
- {{{info}}}