Lua:Callins: Difference between revisions
some updates from spliffs lua guide |
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| Line 71: | Line 71: | ||
|params = msg, priority | |params = msg, priority | ||
|return = none | |return = none | ||
|description = | |description = Called when text is entered into the console (e.g. Spring.Echo). | ||
}} | }} | ||
| Line 97: | Line 97: | ||
{{LuaCallin | {{LuaCallin | ||
|name = LoadProgress | |name = LoadProgress | ||
|params = | |params = message, replaceLastLine | ||
|return = | |return = none | ||
|description = | |description = Only available to LuaIntro. | ||
}} | }} | ||
| Line 135: | Line 135: | ||
|params = key, mods, isRepeat | |params = key, mods, isRepeat | ||
|return = none | |return = none | ||
|description = Called when a key is pressed. The <code>mods</code> parameter is | |description = Called repeatedly when a key is pressed down. If you want an action to occur only once check for <code>isRepeat == false</code>. The <code>mods</code> parameter is a table, with keys <code>alt</code>, <code>ctrl</code>, <code>meta</code> and <code>shift</code> each having a boolean value. | ||
}} | }} | ||
| Line 440: | Line 440: | ||
|name = CommandFallback | |name = CommandFallback | ||
|params = unitID, unitDefID, unitTeam, cmdID, cmdParams, cmdOptions, cmdTag | |params = unitID, unitDefID, unitTeam, cmdID, cmdParams, cmdOptions, cmdTag | ||
|return = bool used, bool | |return = bool used, bool finished | ||
|description = Called | |description = Called when the unit reaches an unknown command in its queue (i.e. one not | ||
handled by the engine). If no addon returns <code>used</code> as </code>true</code> | |||
the command is dropped, if an addon returns <code>true, true</code> the command is | |||
removed because it's done, with <code>true, false</code> it's kept in the queue and <code>CommandFallback</code> gets called again on the next slowupdate. | |||
}} | }} | ||
| Line 448: | Line 451: | ||
|params = unitID, unitDefID, unitTeam, cmdID, cmdParams, cmdOptions, cmdTag, synced | |params = unitID, unitDefID, unitTeam, cmdID, cmdParams, cmdOptions, cmdTag, synced | ||
|return = bool allow | |return = bool allow | ||
|description = Called when | |description = Called when the command is given, before the unit's queue is altered. The return | ||
value is whether it should be let into the queue. The queue remains untouched when a command is blocked, whether it would be queued or replace the queue. | |||
}} | }} | ||
Revision as of 19:36, 15 February 2014
Lua Callins
Common
addon.Initialize()
return: none
- {{{info}}}
addon.Shutdown()
return: none
- {{{info}}}
Unsynced Only
addon.DefaultCommand()
return: number cmdID
- {{{info}}}
addon.CommandNotify()
return: bool removeCmd
- {{{info}}}
addon.WorldTooltip()
return: nones
- {{{info}}}
addon.UnsyncedHeightMapUpdate()
return: none
- {{{info}}}
addon.GameProgress()
return: none
- {{{info}}}
addon.GameSetup()
return: bool success, ??? newReady
- {{{info}}}
addon.SunChanged()
return: none
- {{{info}}}
addon.AddConsoleLine()
return: none
- {{{info}}}
addon.RecvSkirmishAIMessage()
return: ???
- {{{info}}}
addon.RecvFromSynced()
return: none
- {{{info}}}
addon.Save()
return: ???
- {{{info}}}
addon.LoadProgress()
return: none
- {{{info}}}
addon.GroupChanged()
return: ???
- {{{info}}}
addon.ConfigureLayout()
return: ???
- {{{info}}}
Input
addon.IsAbove()
return: bool isAbove
- {{{info}}}
addon.GetTooltip()
return: string tooltip
- {{{info}}}
addon.KeyPress()
return: none
- {{{info}}}
addon.KeyRelease()
return: none
- {{{info}}}
addon.JoystickEvent()
return: none
- {{{info}}}
addon.MousePress()
return: bool becomeMouseOwner
- {{{info}}}
addon.MouseRelease()
return: none
- {{{info}}}
addon.MouseWheel()
return: none
- {{{info}}}
addon.MouseMove()
return: none
- {{{info}}}
Players
addon.PlayerChanged()
return: none
- {{{info}}}
addon.PlayerAdded()
return: none
- {{{info}}}
addon.PlayerRemoved()
return: none
- {{{info}}}
Drawing
addon.ViewResize()
return: none
- {{{info}}}
addon.Update()
return: none
- {{{info}}}
Inside the Draw* functions, you can use the Lua OpenGL Api to draw graphics.
addon.DrawGenesis()
return: none
- {{{info}}}
addon.DrawWorldPreUnit()
return: none
- {{{info}}}
addon.DrawWorld()
return: none
- {{{info}}}
addon.DrawWorldShadow()
return: none
- {{{info}}}
addon.DrawWorldReflection()
return: none
- {{{info}}}
addon.DrawWorldRefraction()
return: none
- {{{info}}}
addon.DrawScreen()
return: none
- {{{info}}}
addon.DrawScreenEffects()
return: none
- {{{info}}}
addon.DrawLoadScreen()
return: none
- {{{info}}}
addon.DrawInMinimap()
return: none
- {{{info}}}
Custom Object Rendering
For the following calls drawMode can be one of the following, notDrawing = 0, normalDraw = 1, shadowDraw = 2, reflectionDraw = 3, refractionDraw = 4.
addon.DrawUnit()
return: none
- {{{info}}}
addon.DrawFeature()
return: none
- {{{info}}}
addon.DrawShield()
return: none
- {{{info}}}
addon.DrawProjectile()
return: none
- {{{info}}}
Game
addon.GameID()
return: none
- {{{info}}}
addon.GamePaused()
return: none
- {{{info}}}
addon.GameOver()
return: none
- {{{info}}}
addon.GameFrame()
return: none
- {{{info}}}
addon.GamePreload()
return: none
- {{{info}}}
addon.GameStart()
return: none
- {{{info}}}
Teams
addon.TeamChanged()
return: none
- {{{info}}}
addon.TeamDied()
return: none
- {{{info}}}
Units
Features
addon.FeatureCreated()
return: none
- {{{info}}}
addon.FeatureDamaged()
return: none
- {{{info}}}
addon.FeatureDestroyed()
return: none
- {{{info}}}
addon.FeatureMoved()
return: none
- {{{info}}}
Projectiles
The following Callins are only called for weaponDefIDs registered via Script.SetWatchWeapon.
addon.ProjectileCreated()
return: none
- {{{info}}}
addon.ProjectileDestroyed()
return: none
- {{{info}}}
addon.Explosion()
return: bool noGfx
- {{{info}}}
Synced Only
addon.CommandFallback()
return: bool used, bool finished
- {{{info}}}
addon.AllowCommand()
return: bool allow
- {{{info}}}
addon.AllowUnitCreation()
return: bool allow
- {{{info}}}
addon.AllowUnitTransfer()
return: bool allow
- {{{info}}}
addon.AllowUnitBuildStep()
return: bool allow
- {{{info}}}
addon.AllowFeatureCreation()
return: bool allow
- {{{info}}}
addon.AllowFeatureBuildStep()
return: bool allow
- {{{info}}}
addon.AllowResourceLevel()
return: bool allow
- {{{info}}}
addon.AllowResourceTransfer()
return: bool allow
- {{{info}}}
addon.AllowStartPosition()
return: bool allow
- {{{info}}}
addon.AllowDirectUnitControl()
return: bool allow
- {{{info}}}
addon.AllowWeaponTargetCheck()
return: bool allow
- {{{info}}}
addon.AllowWeaponTarget()
return: bool allowed, number priority
- {{{info}}}
addon.AllowWeaponInterceptTarget()
return: bool allowed
- {{{info}}}
addon.TerraformComplete()
return: bool stop
- {{{info}}}
addon.MoveCtrlNotify()
return: bool moveCtrlComplete
- {{{info}}}
Damage Controllers
addon.UnitPreDamaged()
return: number newDamage, number impulseMult
- {{{info}}}
addon.ShieldPreDamaged()
return: bool handleCollision
- {{{info}}}
addon.FeaturePreDamaged()
return: number newDamage, number impulseMult
- {{{info}}}