Kustorion: Difference between revisions

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|-
|-
! Tech Levels
! Tech Levels
| 4 || 4 || 4 || 4 || 2(Tech 2/3) || 3(Tech 2/3/4)
| format align="center" | 4 || format align="center" | 4 || format align="center" | 4 || format align="center" | 4 || format align="center" | 2(Tech 2/3) || format align="center" | 3(Tech 2/3/4)
|-
|-
! Visual Description
! Visual Description
Line 30: Line 30:
|Slow speed, but fast turret rotation speed; Can climb on steep terrain(lower than treaded).
|Slow speed, but fast turret rotation speed; Can climb on steep terrain(lower than treaded).
|Slow speed; Very fast rotation speed; All terrain; Amphibious.
|Slow speed; Very fast rotation speed; All terrain; Amphibious.
|Very fast speed; Moderate rotation speed; Cannot drive onto steep terrain.
|Very fast speed; Moderate rotation speed; Cannot drive onto steep terrain; Can Glide down a hill; Can Hover over short walls.
|Very slow speed and rotation speed on ground; Moderate speed when going through underground. Can drive onto steep terrain.
|Very slow speed and rotation speed on ground; Moderate speed when going through underground. Can drive onto steep terrain.
|-
|-
! Weapon/Shield/Device Slot count
! Weapon, Armor, Shield and Device slot count
| Tech 1 - 2<br>Tech 2 - 5<br>Tech 3 - 8<br>Tech 4 - 12
| '''Tech 1''' - 2<br>'''Tech 2''' - 5<br>'''Tech 3''' - 8<br>'''Tech 4''' - 12
| Tech 1 - 2<br>Tech 2 - 4<br>Tech 3 - 9<br>Tech 4 - 14
| '''Tech 1''' - 2<br>'''Tech 2''' - 4<br>'''Tech 3''' - 9<br>'''Tech 4''' - 14
| Tech 1 - 2<br>Tech 2 - 6<br>Tech 3 - 10<br>Tech 4 - 15
| '''Tech 1''' - 2<br>'''Tech 2''' - 6<br>'''Tech 3''' - 10<br>'''Tech 4''' - 15
| Tech 2 - 3<br>Tech 3 - 7
| '''Tech 2''' - 3<br>'''Tech 3''' - 7
| Tech 1 - 1<br>Tech 2 - 4<br>Tech 3 - 8
| '''Tech 1''' - 1<br>'''Tech 2''' - 4<br>'''Tech 3''' - 8
| Tech 2 - 6<br>Tech 3 - 12<br>Tech 4 - 18
| '''Tech 2''' - 6<br>'''Tech 3''' - 12<br>'''Tech 4''' - 18
|-
! Carrying Capacity
|format align="center" | Low
|format align="center" | Medium
|format align="center" | High
|format align="center" | Medium
|format align="center" | Low
|format align="center" | Very High
|}
|}
{| border="1"
{| border="1"
|+ Air Unit Chassis Table
|+ Air Unit Chassis Table
! Chassis !! Gunship !! Bomber !! Fighter
! Chassis !! Gunship !! Bomber !! Fighter
|-
! Tech Levels
| format align="center" | 3
| format align="center" | 3
| format align="center" | 3
|-
|-
! Visual Description
! Visual Description
| Three tech types! Tech 3 would be similar to a Krow from the [[Absolute Annihilation|AA]] mod! || Three tech types! Higher Tech bombers are larger! || Three tech types! Each changing size by 20% more than previous Tech.
| Tech 3 would be similar to a Krow from the [[Absolute Annihilation|AA]] mod!  
| Higher Tech bombers are larger!
| Each changing size by 20% more than previous Tech.
|-
! Flight Height
| Tech 1/2 - Low<br>Tech 3 - Medium
| Tech 1 - Medium<br> Tech 2/3 - High
| Low-Medium(Default)-High
|-
! Weapon, Armor, Shield and Device slot count
| '''Tech 1''' - 2<br>'''Tech 2''' - 5<br>'''Tech 3''' - 8
| '''Tech 1''' - 2<br>'''Tech 2''' - 4<br>'''Tech 3''' - 7
| '''Tech 1''' - 1<br>'''Tech 2''' - 2<br>'''Tech 3''' - 5
|}
 
{| border="1"
|+ Naval Unit Chassis Table
! Chassis !!  Battleship !! Support Ship !! Carrier Ship !! Submarine
|-
|-
! Row heading A
! Tech Levels
|Cell B
| format align="center" |4
|Cell C
| format align="center" |3
| format align="center" |2(Tech 2/3)
| format align="center" |3(Tech 1/3/4)
|-
! Weapon, Armor, Shield and Device slot count
| (Cannot have Shields and Devices)<br>'''Tech 1''' - 2<br>'''Tech 2''' - 6<br>'''Tech 3''' - 11<br>'''Tech 4''' - 17
| '''Tech 1''' - 1<br>'''Tech 2''' - 3<br>'''Tech 3''' - 6
| '''Tech 2''' - 6<br>'''Tech 3''' - 10
| '''Tech 1''' - 2<br>'''Tech 3''' - 4<br>'''Tech 4''' - 9
|}
|}


Adding weapons, shields and devices to units will make them heavier and thus reduce their speed and off course make the unit longer to build! Though higher tech units can have more turrets they cannot be used at greater angle than 180 grads (can be a bit more like some turrets that can be placed on the top of the chassis!). PS. By expensive and cheap I mean in the cost of metal!
{| border="1"
{| border="1"
|+ The table's caption
|+ Weapons Table Part 1/3
! Column heading 1 !! Column heading 2 !! Column heading 3
! Weapon !! Lasers !!  Minigun !! Plasma !! Lightning !! Rockets (Unguided) !! Missiles(Guided)
|-
|-
! Row heading 1
! Description
| Cell 2 || Cell 3
|Precise, heat creative weapon, don't weight much and are cheap, but drain's energy when shot. Adding more than one makes lasers stronger and their range boosted, but makes much more energy usage! Low damage against air!*
|Precise, low-medium damage, fast rate of fire, cheap, light, though has small range! Good ammunition for raiding!
|Imprecise weapon, pretty heavy but powerful shot with splash damage. medium ammunition! Higher range for Naval units(25%)!*
|Precise weapon, light, cheaper than lasers, doesn't do as much damage as a laser but EMP's the target a bit plus deactivates enemy units radar for a second; moderate range, uses loads of energy! Lightning is a pulse weapon unlike the Laser Tech 2!
|Powerful and very long range, but pretty heavy and has low ammunition capacity. Good against slow moving and immobile units.
|Not as powerful as the rockets and range is also shorter than rockets, good against fast moving targets and slow air units, medium ammunition and have a bit faster rate of fire than rockets!
|-
|-
! Row heading A
! Tech Levels
|Cell B
| format align="center" |3
|Cell C
| format align="center" |3
| format align="center" |3
| format align="center" |3
| format align="center" |3
| format align="center" |3
|}
|}

Revision as of 22:09, 27 January 2008

- Original Idea From Janis "Pendrokar" Lukss TIP(Thoughts In Progress) !
This mod will try to make these custom units as easy as possible to create and save them!
Tech level would differ in the size of the unit chassis that higher tech factories could build.
Races? Races, if there will be any, would differ in the style they look(Futuristic, modern(our age), alien...)! and because they would only differ in style it would be easier to balance one race!
Resources same metal and energy.

Story:...

Unit chassis/engines:

Ground Unit Chassis Table
Chassis Wheeled Treaded Legged Spiderling Hovercraft Underground Digger
Tech Levels 4 4 4 4 2(Tech 2/3) 3(Tech 2/3/4)
Visual Description (Tech 1) On 3 wheels.
(Tech 2) 4, a bit bigger wheels, (whole size is 30% bigger than Tech 1).
(Tech 3) 6 big wheels (whole size 2 times bigger than Tech 1).
(Tech 4) 8 big wheels (size 3 times bigger than Tech 1)
(Tech 1) A pair of treads.
(Tech 2) Two same pair of treads (size same % as wheeled).
(Tech 3) Two pair of treads, back treads 150% larger than front.
(Tech 4) Two big pair of treads same sizes.
(Tech 1) On two legs and body like a mech.
(Tech 2) On two legs and bigger.
(Tech 3) Four legged (similar to OTA Fido).
(Tech 4) Two legs, but big.
Robot-Spider type.
(Tech 2) 6 Legged .
(Tech 3) 8 legged; size about 50% larger than Tech 2
(Tech 1) Length:Width = 3:2
(Tech 2) Length:Width = 4:2
(Tech 3) Length:Width = 6:3
(Tech 2) Tech 2 cylinder type body with two pair of treads with an drill on the front.
(Tech 3) Bigger by 60% and has two pair of treads(front:back = 1:2).
(Tech 4) has three drills on the front pointed close to the center with two pairs of threads and 120% bigger than Tech 1.
Movement Good speed and chassis, turret rotation speed; Cannot drive onto steep terrain. Moderate speed, slow rotation speed for both the vehicle and turrets and can drive on steep terrain. Slow speed, but fast turret rotation speed; Can climb on steep terrain(lower than treaded). Slow speed; Very fast rotation speed; All terrain; Amphibious. Very fast speed; Moderate rotation speed; Cannot drive onto steep terrain; Can Glide down a hill; Can Hover over short walls. Very slow speed and rotation speed on ground; Moderate speed when going through underground. Can drive onto steep terrain.
Weapon, Armor, Shield and Device slot count Tech 1 - 2
Tech 2 - 5
Tech 3 - 8
Tech 4 - 12
Tech 1 - 2
Tech 2 - 4
Tech 3 - 9
Tech 4 - 14
Tech 1 - 2
Tech 2 - 6
Tech 3 - 10
Tech 4 - 15
Tech 2 - 3
Tech 3 - 7
Tech 1 - 1
Tech 2 - 4
Tech 3 - 8
Tech 2 - 6
Tech 3 - 12
Tech 4 - 18
Carrying Capacity Low Medium High Medium Low Very High
Air Unit Chassis Table
Chassis Gunship Bomber Fighter
Tech Levels 3 3 3
Visual Description Tech 3 would be similar to a Krow from the AA mod! Higher Tech bombers are larger! Each changing size by 20% more than previous Tech.
Flight Height Tech 1/2 - Low
Tech 3 - Medium
Tech 1 - Medium
Tech 2/3 - High
Low-Medium(Default)-High
Weapon, Armor, Shield and Device slot count Tech 1 - 2
Tech 2 - 5
Tech 3 - 8
Tech 1 - 2
Tech 2 - 4
Tech 3 - 7
Tech 1 - 1
Tech 2 - 2
Tech 3 - 5
Naval Unit Chassis Table
Chassis Battleship Support Ship Carrier Ship Submarine
Tech Levels 4 3 2(Tech 2/3) 3(Tech 1/3/4)
Weapon, Armor, Shield and Device slot count (Cannot have Shields and Devices)
Tech 1 - 2
Tech 2 - 6
Tech 3 - 11
Tech 4 - 17
Tech 1 - 1
Tech 2 - 3
Tech 3 - 6
Tech 2 - 6
Tech 3 - 10
Tech 1 - 2
Tech 3 - 4
Tech 4 - 9


Adding weapons, shields and devices to units will make them heavier and thus reduce their speed and off course make the unit longer to build! Though higher tech units can have more turrets they cannot be used at greater angle than 180 grads (can be a bit more like some turrets that can be placed on the top of the chassis!). PS. By expensive and cheap I mean in the cost of metal!

Weapons Table Part 1/3
Weapon Lasers Minigun Plasma Lightning Rockets (Unguided) Missiles(Guided)
Description Precise, heat creative weapon, don't weight much and are cheap, but drain's energy when shot. Adding more than one makes lasers stronger and their range boosted, but makes much more energy usage! Low damage against air!* Precise, low-medium damage, fast rate of fire, cheap, light, though has small range! Good ammunition for raiding! Imprecise weapon, pretty heavy but powerful shot with splash damage. medium ammunition! Higher range for Naval units(25%)!* Precise weapon, light, cheaper than lasers, doesn't do as much damage as a laser but EMP's the target a bit plus deactivates enemy units radar for a second; moderate range, uses loads of energy! Lightning is a pulse weapon unlike the Laser Tech 2! Powerful and very long range, but pretty heavy and has low ammunition capacity. Good against slow moving and immobile units. Not as powerful as the rockets and range is also shorter than rockets, good against fast moving targets and slow air units, medium ammunition and have a bit faster rate of fire than rockets!
Tech Levels 3 3 3 3 3 3