AI:RAI: Difference between revisions
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Mods with incomplete support: | |||
* | *Epic Legions Open Beta v1.1 (buildlist detection of energy production fails/lack of resouces) | ||
*NOTA (island maps) (cheapest factory could not produce builders/lack of resouces) | |||
*Blox (transporters unsupported) | |||
Known Crash: | Known Crash: | ||
*None | *None | ||
Any of the problems listed above will be fixed in the near future. | |||
=== Version History === | === Version History === | ||
Revision as of 17:15, 11 May 2007
| Developer | |
| Version | |
| Mod Support | |
| Status | |
| License | |
| Interface | |
| Wrapper | |
Forum thread
Mods with incomplete support:
- Epic Legions Open Beta v1.1 (buildlist detection of energy production fails/lack of resouces)
- NOTA (island maps) (cheapest factory could not produce builders/lack of resouces)
- Blox (transporters unsupported)
Known Crash:
- None
Any of the problems listed above will be fixed in the near future.
Version History
- basic hub support & improved build list detection (universal mod support)
- units will now use capture/resurrect/high trajectory and are a little more willing to use reclaim
- builders will now upgrade extractors/geos
- expands a little more intelligently (expands around enemy borders)
- a bit quicker expansion, slowly seizes (metal/geo spots) even if there is no demand for resources
- amphibious water depth is more accurately considered ( all units are now often considered amphibious on maps with a very low water depth )
- several other minor changes
- Fixes
v0.40 (spring v0.74b2-v0.74b3)
- Several Minor Changes/Fixes
v0.355 (spring v0.74b1)
- Fixes
v0.350 (spring v0.73b1)
- Improvements to Building Decisions.
- Support for Water Units/Maps.
- Other Minor Improvements
- Fixes
v0.301 (spring v0.73b1)
- Fixes
v0.300 (spring v0.73b1)
- First Release