AI:RAI: Difference between revisions
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{{AI|RAI|Reth|v0. | {{AI|RAI|Reth|v0.50 (spring v0.74b3)|Supports All Known Mods|Under Active Development|-}} | ||
=== Forum thread === | === Forum thread === | ||
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 "RAI v0. | * [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7924 "RAI v0.50"] | ||
Known Unsupported Mods: | Known Unsupported Mods: | ||
* | *None | ||
Known Crash: | Known Crash: | ||
* | *None | ||
=== Version History === | === Version History === | ||
Revision as of 06:22, 11 April 2007
| Developer | |
| Version | |
| Mod Support | |
| Status | |
| License | |
| Interface | |
| Wrapper | |
Forum thread
Known Unsupported Mods:
- None
Known Crash:
- None
Version History
- basic hub support & improved build list detection (universal mod support)
- units will now use capture/resurrect/high trajectory and are a little more willing to use reclaim
- builders will now upgrade extractors/geos
- expands a little more intelligently (expands around enemy borders)
- a bit quicker expansion, slowly seizes (metal/geo spots) even if there is no demand for resources
- amphibious water depth is more accurately considered ( all units are now often considered amphibious on maps with a very low water depth )
- several other minor changes
- Fixes
v0.40 (spring v0.74b2-v0.74b3)
- Several Minor Changes/Fixes
v0.355 (spring v0.74b1)
- Fixes
v0.350 (spring v0.73b1)
- Improvements to Building Decisions.
- Support for Water Units/Maps.
- Other Minor Improvements
- Fixes
v0.301 (spring v0.73b1)
- Fixes
v0.300 (spring v0.73b1)
- First Release