AI:NullAI: Difference between revisions

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=== How to compile ===
=== How to compile ===
'''The easy way'''
'''The easy way'''
Use Scons or CMake (refer to [[Building_spring|Building spring]]).
Use SCons or CMake (refer to [[Building_spring|Building spring]]).


'''The hard way'''
'''The hard way'''

Revision as of 16:12, 14 January 2009

NullAI
Developer
zenzike & hoijui
Version
0.1 (spring GIT)
Mod Support
Supports everything / Does nothing
Status
Finnished
License
-
Interface
{{{7}}}
Wrapper
{{{8}}}
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Description

This Skirmish AI is written in pure C, to prove that the C AI interface works. It consists of only the very minimum that is needed for a spring Skirmish AI to load.

NullAI is an empty implementation, meaning it will load, but do absolutely nothing. It can be used to test the AI interface or for exploring a map if one wants the end game screen not to appear. It can also be used as a template for new C or C++ Skirmish AI projects.

This AI uses the C & C++ AI Interface library. See also Null Legacy C++ AI.

Download

It comes with spring, GIT branch caiinterface.

Known Crashes

  • None

How to compile

The easy way Use SCons or CMake (refer to Building spring).

The hard way

  • include directories:
    • {spring_source}/rts/ExternalAI/Interface
    • {spring_source}/AI/Skirmish/NullAI
  • source files:
    • {spring_source}/AI/Skirmish/NullAI/*.c
  • create dynamic loadable shared library (module)
  • should compile with all C compilers (tested with MinGW, GCC, Intel)

How to install

from: {spring_source}/AI/Skirmish/NullAI/
to: {spring_data_dir}/AI/Skirmish/data/NullAI-{NullAI-version}/

  • copy build/libNullAI.so, build/libNullAI.dylib or build/NullAI.dll to ./
  • copy data/* to ./


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