AI:NullAI: Difference between revisions

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{{AI|NullAI|zenzike & hoijui|v0.1 (spring SVN)|Supports everything / Does nothing|Finnished|-}}
{{AI|NullAI|zenzike & hoijui|0.1 (spring SVN)|Supports everything / Does nothing|Finnished|-}}


=== Description ===
=== Description ===
This Skirmish AI is written in pure C, to prove that the C AI interface works. It consists of only the very minimum that is needed for a spring Skirmish AI to load.  
This Skirmish AI is written in pure C, to prove that the C AI interface works. It consists of only the very minimum that is needed for a spring Skirmish AI to load.  


NullAI is an empty implementation, meaning it will load, but do absolutely nothing. It can be used to test the AI interface or for exploring a map if one wants the end game screen not to apear. It can also be used as a template for new C or C++ Skirmish AI projects.
NullAI is an empty implementation, meaning it will load, but do absolutely nothing. It can be used to test the AI interface or for exploring a map if one wants the end game screen not to appear. It can also be used as a template for new C or C++ Skirmish AI projects.


This AI uses the [[AIInterface:C|C & C++ AI Interface Library]]. See also [[AI:NullLegacyCppAI|Null Legacy C++ AI]].
This AI uses the [[AIInterface:C|C & C++ AI Interface Library]]. See also [[AI:NullLegacyCppAI|Null Legacy C++ AI]].
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=== Known Crashes ===
=== Known Crashes ===
*None
* None


=== How to compile ===
=== How to compile ===
* include directories: ''{spring_source}/rts/System {spring_source}/AI/Skirmish/NullAI''
* include directories:
* source files: ''{spring_source}/AI/Skirmish/NullAI/AIExports.cpp''
** {spring_source}/rts/ExternalAI/Interface
** {spring_source}/AI/Skirmish/NullAI
* source files:
** {spring_source}/AI/Skirmish/NullAI/*.c
* create dynamic loadable shared library (module)
* create dynamic loadable shared library (module)
* should compile with all C compilers
* should compile with all C compilers (tested with MinGW, GCC, Intel)


=== How to install ===
=== How to install ===
from source at ''{spring_source}/AI/Skirmish/NullAI/'' :
from: ''{spring_source}/AI/Skirmish/NullAI/''<br>
* copy ''libNullAI-0.1.so'', ''libNullAI-0.1.dylib'' or ''NullAI-0.1.dll'' to ''{spring_data_dir}/AI/Skirmish/impls/''
to: ''{spring_data_dir}/AI/Skirmish/data/NullAI-{NullAI-version}/''
* copy AIInfo.lua and AIOptions.lua to ''{spring_data_dir}/AI/Skirmish/data/NullAI-0.1/''
* copy ''build/libNullAI.so'', ''build/libNullAI.dylib'' or ''build/NullAI.dll'' to ''/''
* copy ''data/*'' to ''/''




''' [[AIs|<- Back to AI page]]'''
''' [[AIs|<- Back to AI page]]'''
[[Category:AI]]
[[Category:AI]]

Revision as of 23:13, 19 December 2008

NullAI
Developer
zenzike & hoijui
Version
0.1 (spring SVN)
Mod Support
Supports everything / Does nothing
Status
Finnished
License
-
Interface
{{{7}}}
Wrapper
{{{8}}}
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Description

This Skirmish AI is written in pure C, to prove that the C AI interface works. It consists of only the very minimum that is needed for a spring Skirmish AI to load.

NullAI is an empty implementation, meaning it will load, but do absolutely nothing. It can be used to test the AI interface or for exploring a map if one wants the end game screen not to appear. It can also be used as a template for new C or C++ Skirmish AI projects.

This AI uses the C & C++ AI Interface Library. See also Null Legacy C++ AI.

Download

It comes with spring (SVN version).

Known Crashes

  • None

How to compile

  • include directories:
    • {spring_source}/rts/ExternalAI/Interface
    • {spring_source}/AI/Skirmish/NullAI
  • source files:
    • {spring_source}/AI/Skirmish/NullAI/*.c
  • create dynamic loadable shared library (module)
  • should compile with all C compilers (tested with MinGW, GCC, Intel)

How to install

from: {spring_source}/AI/Skirmish/NullAI/
to: {spring_data_dir}/AI/Skirmish/data/NullAI-{NullAI-version}/

  • copy build/libNullAI.so, build/libNullAI.dylib or build/NullAI.dll to /
  • copy data/* to /


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