AI:NullAI: Difference between revisions
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{{AI|NullAI|zenzike & hoijui| | {{AI|NullAI|zenzike & hoijui|0.1 (spring SVN)|Supports everything / Does nothing|Finnished|-}} | ||
=== Description === | === Description === | ||
This Skirmish AI is written in pure C, to prove that the C AI interface works. It consists of only the very minimum that is needed for a spring Skirmish AI to load. | This Skirmish AI is written in pure C, to prove that the C AI interface works. It consists of only the very minimum that is needed for a spring Skirmish AI to load. | ||
NullAI is an empty implementation, meaning it will load, but do absolutely nothing. It can be used to test the AI interface or for exploring a map if one wants the end game screen not to | NullAI is an empty implementation, meaning it will load, but do absolutely nothing. It can be used to test the AI interface or for exploring a map if one wants the end game screen not to appear. It can also be used as a template for new C or C++ Skirmish AI projects. | ||
This AI uses the [[AIInterface:C|C & C++ AI Interface Library]]. See also [[AI:NullLegacyCppAI|Null Legacy C++ AI]]. | This AI uses the [[AIInterface:C|C & C++ AI Interface Library]]. See also [[AI:NullLegacyCppAI|Null Legacy C++ AI]]. | ||
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=== Known Crashes === | === Known Crashes === | ||
*None | * None | ||
=== How to compile === | === How to compile === | ||
* include directories: | * include directories: | ||
* source files: | ** {spring_source}/rts/ExternalAI/Interface | ||
** {spring_source}/AI/Skirmish/NullAI | |||
* source files: | |||
** {spring_source}/AI/Skirmish/NullAI/*.c | |||
* create dynamic loadable shared library (module) | * create dynamic loadable shared library (module) | ||
* should compile with all C compilers | * should compile with all C compilers (tested with MinGW, GCC, Intel) | ||
=== How to install === | === How to install === | ||
from | from: ''{spring_source}/AI/Skirmish/NullAI/''<br> | ||
* copy ''libNullAI | to: ''{spring_data_dir}/AI/Skirmish/data/NullAI-{NullAI-version}/'' | ||
* copy | * copy ''build/libNullAI.so'', ''build/libNullAI.dylib'' or ''build/NullAI.dll'' to ''/'' | ||
* copy ''data/*'' to ''/'' | |||
''' [[AIs|<- Back to AI page]]''' | ''' [[AIs|<- Back to AI page]]''' | ||
[[Category:AI]] | [[Category:AI]] | ||
Revision as of 23:13, 19 December 2008
| Developer | |
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| Interface | |
| Wrapper | |
Description
This Skirmish AI is written in pure C, to prove that the C AI interface works. It consists of only the very minimum that is needed for a spring Skirmish AI to load.
NullAI is an empty implementation, meaning it will load, but do absolutely nothing. It can be used to test the AI interface or for exploring a map if one wants the end game screen not to appear. It can also be used as a template for new C or C++ Skirmish AI projects.
This AI uses the C & C++ AI Interface Library. See also Null Legacy C++ AI.
Download
It comes with spring (SVN version).
Known Crashes
- None
How to compile
- include directories:
- {spring_source}/rts/ExternalAI/Interface
- {spring_source}/AI/Skirmish/NullAI
- source files:
- {spring_source}/AI/Skirmish/NullAI/*.c
- create dynamic loadable shared library (module)
- should compile with all C compilers (tested with MinGW, GCC, Intel)
How to install
from: {spring_source}/AI/Skirmish/NullAI/
to: {spring_data_dir}/AI/Skirmish/data/NullAI-{NullAI-version}/
- copy build/libNullAI.so, build/libNullAI.dylib or build/NullAI.dll to /
- copy data/* to /