Health scripts: Difference between revisions
From Spring
Jump to navigationJump to search
m need clarification & exemples |
mNo edit summary |
||
| Line 27: | Line 27: | ||
number captureProgress, number buildProgress | number captureProgress, number buildProgress | ||
*synthax : <code>health,maxHealth,paralyzeDamage,captureProgress,buildProgress=Spring.GetUnitHealth(unitID)</code> isnt? | *synthax : <code>health,maxHealth,paralyzeDamage,captureProgress,buildProgress=Spring.GetUnitHealth(unitID)</code> isnt? -- '''THIS ONE CORRECT''' | ||
:or so: | :or so: | ||
:<code>Spring.GetUnitHealth(health,unitID)</code> | :<code>Spring.GetUnitHealth(health,unitID)</code> | ||
:<code>Spring.GetUnitHealth(buildProgress,unitID)</code> ? | :<code>Spring.GetUnitHealth(buildProgress,unitID)</code> ? | ||
no | |||
Revision as of 17:20, 13 November 2012
know the health of the unit in AnimDef
- read the "damage" full health in UnitDef data:
local maxhealth
maxhealth=Spring.GetUnitHealth(unitID)
- get the % actual of full health:
local health
health=GetUnitValue(4)--HEALTH 4 // get (0-100%)--
- avoid to control health before unit was fully built :
local builtremain
builtremain=Spring.UnitScript.GetUnitValue(17)--BUILD_PERCENT_LEFT 17// self built % remain 100to0%
---
knorke says:
dont use the stupid GetUnitValue with stilly number parameter, Spring.GetUnitHealth can get builtremain and percents too, look it up at Lua_SyncedRead#Unit_Informations
Using numbers is evil TA style!
Spring.GetUnitHealth
( number unitID ) -> nil | number health, number maxHealth, number paralyzeDamage,
number captureProgress, number buildProgress
- synthax :
health,maxHealth,paralyzeDamage,captureProgress,buildProgress=Spring.GetUnitHealth(unitID)isnt? -- THIS ONE CORRECT
- or so:
Spring.GetUnitHealth(health,unitID)Spring.GetUnitHealth(buildProgress,unitID)?
no