AI:NTAI: Difference between revisions

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[http://img434.imageshack.us/img434/6500/screen0898vk.jpg http://img432.imageshack.us/img432/8080/thumb0896lz.jpg][http://img393.imageshack.us/img393/536/screen0920qb.jpg  http://img432.imageshack.us/img432/7251/thumb0924ca.jpg][http://img393.imageshack.us/img393/8756/screen0903up.jpg http://img432.imageshack.us/img432/5011/thumb0903nl.jpg]
[http://img434.imageshack.us/img434/6500/screen0898vk.jpg http://img432.imageshack.us/img432/8080/thumb0896lz.jpg][http://img393.imageshack.us/img393/536/screen0920qb.jpg  http://img432.imageshack.us/img432/7251/thumb0924ca.jpg][http://img393.imageshack.us/img393/8756/screen0903up.jpg http://img432.imageshack.us/img432/5011/thumb0903nl.jpg]


The above images where taken using the first version of NTai, which was v0.2. afterwhich a long tradition arose where new AI's skipped the 0.1 and went straight to 0.2. Some of the major AI's currently released still cannot replicate the ability to infest a map with a heavily packed very large base likethis. The current release of NTai is XE8, which is the equivilant of release n#50
NOTE:: This page is somewhat out of date, written during NTAI 0.2, the actual version at the time of this note is XE7.0b which is the 49th release whereas 0.2  was the second release..
NOTE:: This page is somewhat out of date, written during NTAI 0.2, the actual version at the time of this note is XE7.0b which is the 49th release whereas 0.2  was the second release..
NTAI is an [[AI]] being developed by [http://taspring.clan-sy.com/phpbb/profile.php?mode=viewprofile&u=73 AF]. It is arguably better that [[AI:JCAI|JCAI]], with less crashes and a better performance when the two AI's battle each other.
NTAI shares several components in collaboration with ZcAIn, most noticeably the metal extractor algorithm. NTAI is also the successor to the fabled attempt to create TAI. In time NTAI will become the TAI described at darkstars.co.uk. Of all the AI's TAI+NTAI has the most theory and speculation available to read.
While NTAI works, it may not be as effective as it could be due to the fact it was initially created in a 30 hour all nighter coding/playtesting session.
Current version: 2.0


=== Links ===
=== Links ===
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2487 NTAI Forum Thread]
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2487 NTAI Forum Thread]
* [http://sourceforge.net/project/showfiles.php?group_id=141993 NTAI Downloads (Sourceforge)]
* [http://www.darkstars.co.uk NTAI site]
* [http://www.darkstars.co.uk NTAI site]



Revision as of 13:24, 9 May 2006

thumb0896lz.jpgthumb0924ca.jpgthumb0903nl.jpg

The above images where taken using the first version of NTai, which was v0.2. afterwhich a long tradition arose where new AI's skipped the 0.1 and went straight to 0.2. Some of the major AI's currently released still cannot replicate the ability to infest a map with a heavily packed very large base likethis. The current release of NTai is XE8, which is the equivilant of release n#50 NOTE:: This page is somewhat out of date, written during NTAI 0.2, the actual version at the time of this note is XE7.0b which is the 49th release whereas 0.2 was the second release..

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