AI:Links: Difference between revisions
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===Code=== | ===Code=== | ||
'''[[greenai]]''' - A page with basic documentation for the Global AI interface.<br><br> | '''[[greenai]]''' - A page with basic documentation for the Global AI interface.<br><br> | ||
[[Krogothes_Metal_class|Krogothes Metal Class V3]] - A useful mex spot finding algorithm, essential for any AI that uses metal extractors<br><br> | |||
'''Global AI Interface''' | '''Global AI Interface''' | ||
Jouninkomiko has a topic on the [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=923 Global AI Interface] running here.<br><br> | Jouninkomiko has a topic on the [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=923 Global AI Interface] running here.<br><br> | ||
'''Metal Handler Class''' Cain has developed and released a Metal Handler Class that succesfully finds metal spots on maps, which can be a major stumbling block for many AI developers. Information about it can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2408 this thread].<br><br> | '''Metal Handler Class''' Cain has developed and released a Metal Handler Class that succesfully finds metal spots on maps, which can be a major stumbling block for many AI developers. Information about it can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2408 this thread].<br><br> | ||
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Revision as of 12:19, 12 May 2006
AI DevelopmentSkirmish AI's, are what the Computer Opponents in games are called. Developing a good Skirmish AI is a major undertaking, and requires quite a bit of know how. As the SY's have more important things to do than develop an AI, they have left this job up to the community. The community has risen to the challenge remarkably well, releasing quite a few AI's. There are currently 4 major skirmish AI's, AAI (by submarine), NTai(by AF), OTAI(by veylon), and KAI(by krogothe). KAI is not currently available to the public. There is also talk of Epic AI which will be the future successor of NTai and promises along with KAI to dwarf the existing AI's. Some people may have JCAI, which was bundled with spring but is out of date. AAI 0.63 and NTai XE4 are bundled with spring atm.... |
Codegreenai - A page with basic documentation for the Global AI interface. Krogothes Metal Class V3 - A useful mex spot finding algorithm, essential for any AI that uses metal extractors Global AI Interface
Jouninkomiko has a topic on the Global AI Interface running here. |
ResearchK-man's Spring AI documentation Useful existing documentation on the Spring unit AI, however this is not related to the Global AI. "Research about Pathfinding, AI and Voronoi diagrams" A forum post by Gabba. |