Gamedev:SpringABC: Difference between revisions
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: B + [[Chili]] (2.1) & associated files to make it work. | : B + [[Chili]] (2.1) & associated files to make it work. | ||
Most people will want to use B or C, A is provided for completeness. | Most people will want to use B.sdd or C.sdd, A.sdd is provided for completeness or for veterans who have their own core files to include already. | ||
== What is it not? == | == What is it not? == | ||
Revision as of 13:01, 28 October 2013
SpringABC

What is it?
A series of hierarchical templates for Spring Games, meant as a clean-slate foundation to build games upon, not an example of how to do so.
What is included?
- A(lmost Minimal)
- Basically just empty directories and a working Modinfo.lua, Engineoptions.lua, Modoptions.lua, Resources.lua and base-content gadget handler inclusion.
- B(are Bones)
- A + Armordefs.lua, Movedefs.lua, and Sidedata.lua} skeletons with links to relevant wiki articles, as well as inclusion of base content
unit_script.lua,game_spawn.luaandgame_end.luagadgets.
- C(hili UI Framework)
- B + Chili (2.1) & associated files to make it work.
Most people will want to use B.sdd or C.sdd, A.sdd is provided for completeness or for veterans who have their own core files to include already.
What is it not?
- A replacement for SpringTutorialGame
- A repository of example units and scripts, none are included whatsoever, if you seek examples use the STG or look at Gamedev:PublicRepos