Gamedev:Main: Difference between revisions

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**[[Lua-LuaCOB]] - how to interface COB with LUA
**[[Lua-LuaCOB]] - how to interface COB with LUA
**[[CEG_For_Units|Game Development:Calling basic CEGs from COB]]
**[[CEG_For_Units|Game Development:Calling basic CEGs from COB]]
**<strike>{{forumlink|topic=132943#132943|title=GPL COB Examples}}</strike> - thread is gone
**{{forumlink|topic=7457|title=GPL COB Examples}}


; '''Models & Textures'''
; '''Models & Textures'''

Revision as of 10:35, 11 September 2015

Development < Gamedev:Main

Game Development

This information is meant to help newcomers learn how to develop their own games for the Spring Engine. If you are interested in creating maps for Spring, see Mapdev:Main.

Templates & Examples

Technical Documentation

GameData
Definition Files
Lua API & Libraries (excerpt)
Animation of units

Lua Animations

COB Animations (Antiquated)

Models & Textures
Misc

Tools

In-Game Tools

  • ToolBox - A Collection of Game Development Tools
  • Feature Placer - A Map Feature & NPC Unit Placement Tool

External Tools

Engine Related

  • Download_Testing - Test the compatibility of your game on upcoming versions of the Spring engine.

Tutorials

Tips, Tricks & Testing

These tricks and commands are useful for testing or debugging.

Game Development Tutorials

Modelling Tutorials

Wings3D

Blender

3DS Max

Texturing Tutorials

Misc