Gamedev:Main: Difference between revisions

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; '''Definition Files'''
; '''Definition Files'''
* [[Units-UnitDefs|UnitDefs]] - define the attributes of units
* [[Units-UnitDefs]] - define the attributes of units
* [[Units-WeaponDefs]] - define the attributes of weapons/projectiles
* [[Units-WeaponDefs]] - define the attributes of weapons/projectiles
* [[Units-FeatureDefs]] - define the attributes of static map features and wrecks
* [[Units-FeatureDefs]] - define the attributes of static map features and wrecks
* [[CEG]] Particle effects (explosions etc)
* [[CEG]] Particle effects (explosions etc)
; '''Lua API & Libraries'''
* [[Lua_Scripting|Lua API Documentation]]
* [[LUPS]] - Lua Particle System
* [[Chili]] - A GUI Framework
* [[Custom Unit Shaders]] - Normal mapping and more
* {{forumlink|topic=28341|title=ChangePiece}} - Switch piece geometry


; '''Animation'''
; '''Animation'''
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* [[Upspring]]
* [[Upspring]]
* [[Map,_Mod,_And_Unit_Development_Programs|Development Tools]]
* [[Map,_Mod,_And_Unit_Development_Programs|Development Tools]]
== Lua Libraries ==
*[[LUPS]] - Lua Particle System
*[[Chili]] - A GUI Framework
*[[Custom Unit Shaders]]
*{{forumlink|topic=28341|title=ChangePiece}}


= Engine Related =
= Engine Related =

Revision as of 14:14, 22 February 2013

Development < Gamedev:Main

Game Development

This information is meant to help newcomers learn how to develop their own games for the Spring Engine.

General

Templates

Technical Documentation

GameData
Definition Files
Lua API & Libraries
Animation

Lua Animations

COB Animations (Deprecated)

Unit Development
Models & Textures
Misc

Tools

In-Game Tools

  • ToolBox - A Collection of Game Development Tools
  • Feature Placer - A Map Feature & NPC Unit Placement Tool

External Tools

Engine Related

  • Download_Testing - Test the compatibility of your game on upcoming versions of the Spring engine.

Tutorials

Game Development Tutorials

Modelling Tutorials

Wings3D

Blender

3DS Max

Texturing Tutorials