Gamedev:Main: Difference between revisions

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==Modelling Tutorials==
==Modelling Tutorials==
'''Wings3D'''
* [[Units:CreateModel]]
* [http://springrts.com/phpbb/viewtopic.php?t=10612 Wings UV Mapping Tutorial]
* [http://springrts.com/phpbb/viewtopic.php?t=10612 Wings UV Mapping Tutorial]
* [http://springrts.com/phpbb/viewtopic.php?f=9&t=12354 Saving polygons in Wings3d Tutorial]
* [http://springrts.com/phpbb/viewtopic.php?f=9&t=12354 Saving polygons in Wings3d Tutorial]
'''Blender'''
* [[TutorialBlenderWorkFlow|Blender Workflow Tutorial]]
'''3DS Max'''
* [http://springrts.com/phpbb/viewtopic.php?t=10503 Runecrafter's 3DS Max UV Mapping Tutorial]
* [http://springrts.com/phpbb/viewtopic.php?t=10503 Runecrafter's 3DS Max UV Mapping Tutorial]
* [[TutorialBlenderWorkFlow|Blender Workflow Tutorial]]


==Texturing Tutorials==
==Texturing Tutorials==

Revision as of 02:04, 22 February 2013

Development < Gamedev:Main

Game Development

This information is meant to help newcomers learn how to develop their own games for the Spring Engine.

General

Templates

Technical Documentation

GameData
Definition Files
Animation

Lua Animations

COB Animations (Deprecated)

Unit Development
Models & Textures
Misc

Tools

In-Game Tools

  • ToolBox - A Collection of Game Development Tools
  • Feature Placer - A Map Feature & NPC Unit Placement Tool

External Tools

Lua Libraries

Engine Related

  • Download_Testing - Test the compatibility of your game on upcoming versions of the Spring engine.

Tutorials

Game Development Tutorials

Modelling Tutorials

Wings3D

Blender

3DS Max

Texturing Tutorials