Game and Unit development: Difference between revisions

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*[[Game structure]]<br />
*[[Game structure]]<br />
*[[Game specification|Game specification]]<br />
*[[Game specification|Game specification]]<br />
*[[Simple Mod Tutorial|Simple Game Tutorial]] - a bit old and confusing
*[http://answers.springlobby.info/ Q&A Site for the Spring Engine]
*[http://springrts.com/phpbb/viewtopic.php?f=14&t=26409| Porting TA content to Spring]
 
==Resources==
*[[General_Resources|Free Assets]]
*[[General_Resources|Free Assets]]
*[[The Complete Guide To Making A Spring Game]] - this one is the best so far
*[http://answers.springlobby.info/ Q&A Site for the Spring Engine]
*[[SpringTutorialGame|Spring Tutorial Game]] - (attempt to create) a "template game" for new projects.
*[[SpringTutorialGame|Spring Tutorial Game]] - (attempt to create) a "template game" for new projects.
*[http://springrts.com/phpbb/viewtopic.php?f=14&t=26409| Porting TA content to Spring]


==Reference==
==Reference==

Revision as of 05:45, 12 February 2012

Development < Game and Unit development

Game development

This information is meant to help newcomers learn how to develop their own games for the Spring Engine.


General

Resources

Reference

Unit Scripting/Animations (.cob, .bos, .lua)

Lua Animations

To edit .lua files you need a text editor.

COB Animations

The binary '.cob' file format is obsolete and some '.cob' files might be copyrighed by cavedog. A '.cob' file can be decompiled to see what it is doing or if you have the source, that is a '.bos' file, you can compile it into a '.cob' file.

To edit .bos files you need a program/compiler. The most famous one is Scriptor

Modeling

Spring supports different 3d representations: '.s3o' and '.3do'. The biggest difference between both formats is the workflow to create a new unit. There are exporter plugins for 'blender' and '3ds-max' so that texturing and modeling can be done using these. In contrast: when you model an '.3do' you have to use upspring currently.

The animation with can either be done using 'lua' or 'COB/BOS' is does not depend on either, see rigging/animation. For new units use 'lua' scripting.

Engine Related

  • Download_Testing - Test the compatibility of your game on upcoming versions of the Spring engine.

Tutorials

=Game Development Tutorials

Modeling Tutorials

Texture Tutorials