Game and Unit development: Difference between revisions
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The animation with can either be done using 'lua' or 'COB/BOS' is does not depend on either, see rigging/animation. For new units use 'lua' scripting. | The animation with can either be done using 'lua' or 'COB/BOS' is does not depend on either, see rigging/animation. For new units use 'lua' scripting. | ||
=FeatureDefs (objects on the map, wrecks of destroyed units)= | =FeatureDefs (objects on the map, wrecks of destroyed units)= | ||
Revision as of 05:36, 12 February 2012
Development < Game and Unit development
Game development
This information is meant to help newcomers learn how to develop their own games for the Spring Engine.
General
- Development Tools
- Game structure
- Game specification
- Simple Game Tutorial - a bit old and confusing
- Free Assets
- The Complete Guide To Making A Spring Game - this one is the best so far
- Q&A Site for the Spring Engine
- Spring Tutorial Game - (attempt to create) a "template game" for new projects.
- Porting TA content to Spring
Reference
- UnitDefs (.fbi, .lua)
- UnitDefs - define the attributes of units
- Unit_Categories - define which weapon type aim at which targets
- Unit Collision Volumes - collision detection
- WeaponDefs (.tdf, .lua)*
- Weapon Variables : This is the most up to date
- Units:WeaponMainDir
- Weapons:Antinukes: All about antinukes.
- MoveDefs*
- Misc*
Modeling
Spring supports different 3d representations: '.s3o' and '.3do'. The biggest difference between both formats is the workflow to create a new unit. There are exporter plugins for 'blender' and '3ds-max' so that texturing and modeling can be done using these. In contrast: when you model an '.3do' you have to use upspring currently.
The animation with can either be done using 'lua' or 'COB/BOS' is does not depend on either, see rigging/animation. For new units use 'lua' scripting.
FeatureDefs (objects on the map, wrecks of destroyed units)
- Units-FeatureDefs - define the attributes of features
Global game variables (modrules.lua)
Explosions (.tdf, .lua)
Tutorials
Modeling Tutorials
- Wings UV Mapping Tutorial
- Saving polygons in Wings3d Tutorial
- Runecrafter's 3DS Max UV Mapping Tutorial
Texture Tutorials
Engine Related
- Download_Testing - Test the compatibility of your game on upcoming versions of the Spring engine.