Game and Unit development: Difference between revisions
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*[[CEG_For_Units|Game Development:Calling basic CEGs from COB]] | *[[CEG_For_Units|Game Development:Calling basic CEGs from COB]] | ||
* [http://springrts.com/phpbb/viewtopic.php?p=132943#132943 GPL-compliant sourcecode, scripting code examples, and other things.] | * [http://springrts.com/phpbb/viewtopic.php?p=132943#132943 GPL-compliant sourcecode, scripting code examples, and other things.] | ||
===Units - FBI Files=== | ===Units - FBI Files=== | ||
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*[[Mod Development:Sidepics|Game Development:Sidepics]] | *[[Mod Development:Sidepics|Game Development:Sidepics]] | ||
*[[CustomUnitIcons|Game Development:Custom unit icons]] | *[[CustomUnitIcons|Game Development:Custom unit icons]] | ||
===Legacy Porting Tools=== | |||
====Automated Game Creation==== | |||
* [[TA2Spring]] - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring games (requires a base game for the game rules, XTA is recommended, it is probably not properly supported by current Spring) | |||
Revision as of 03:34, 8 March 2010
Development < Game and Unit development
Game development
This information is meant to help newcomers learn how to develop their own games for the Spring Engine.
General
- Game specification
- What do I need to create a game?
- Simple Game Tutorial
- Freely available and reusable content for maps and games
Unit Development
Units - Models
- Click here to download UpSpring, our content support tool.
- Basic s3o unit making guide
- Argh's UpSpring Easy Workflow Guide
- Trouble-shooting s3o units
- Maestro's tutorial of Upspring and textures- very outdated.
Models - Modeling, UV Mapping
- Wings UV Mapping Tutorial
- Saving polygons in Wings3d Tutorial
- Runecrafter's 3DS Max UV Mapping Tutorial
Models - Textures
Models - 3do Files
-NOTE- this is an outdated model format used by OTA models (Balanced Annihilation, NOTA, etc.).
(Note: UpSpring has some problems with empty objects and groundplates)
- use UpSpring and 3doBuilder to edit those files
Scripting and Animation - COB/BOS Files
To edit .bos files you need a program/compiler. The most famous one is Scriptor
- Animation-LuaScripting
- Animation-CobOverview
- PlanetAnnihilation has a nice tutorial
- Units:LuaCOB - how to interface COB with LUA
- Game Development:Calling basic CEGs from COB
- GPL-compliant sourcecode, scripting code examples, and other things.
Units - FBI Files
Units - MoveTypes
Weapons - TDF Files
- Weapon Variables : This is the most up to date
- Units:WeaponMainDir
- Units:Weapons : Various informations about the weapontypes (uncompleted)
- Weapon datatype list : All weapon variables min/max/default values and datatypes listed.
- Weapons:Antinukes: All about antinukes.
Explosions
Misc
- Units:Design
- Units:Textures
- Units:Buildpics
- Units:SideData TDF
- Units:Download TDF
- Units:FlankingBonus
- Game Development:Armor
- Game Development:Cursors
- Game Development:Archives
- Game Development:Sidepics
- Game Development:Custom unit icons
Legacy Porting Tools
Automated Game Creation
- TA2Spring - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring games (requires a base game for the game rules, XTA is recommended, it is probably not properly supported by current Spring)