Game and Unit development: Difference between revisions
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Fixed all dead links, standardized to springrts.com domain |
Minor re-write and restructuring for better flow; included link about texture article I wrote |
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==Unit Development== | ==Unit Development== | ||
====Models | ====Units - Models==== | ||
*[http://user.supradigital.org/jcnossen/UpspringInstaller-1.54-EulerAngles.exe UpSpring, our | *[http://user.supradigital.org/jcnossen/UpspringInstaller-1.54-EulerAngles.exe Click here to download UpSpring, our content support tool.] | ||
* [[Basic s3o unit making guide]] | * [[Basic s3o unit making guide]] | ||
* [[ | * [http://springrts.com/phpbb/viewtopic.php?f=9&t=15106 Argh's UpSpring Easy Workflow Guide] | ||
* [[Trouble-shooting s3o units]] | |||
* [http://lassie.student.utwente.nl/vliet/springtut.pdf Maestro's tutorial of Upspring and textures- very outdated]. | |||
====Models - Modeling, UV Mapping==== | |||
* [http://springrts.com/phpbb/viewtopic.php?t=10612 Wings UV Mapping Tutorial] | * [http://springrts.com/phpbb/viewtopic.php?t=10612 Wings UV Mapping Tutorial] | ||
* [http://springrts.com/phpbb/viewtopic.php?f=9&t=12354 Saving polygons in Wings3d Tutorial] | * [http://springrts.com/phpbb/viewtopic.php?f=9&t=12354 Saving polygons in Wings3d Tutorial] | ||
* [http://springrts.com/phpbb/viewtopic.php?t=10503 Runecrafter's 3DS Max UV Mapping Tutorial] | |||
====Models - Textures==== | |||
* [http://springrts.com/phpbb/viewtopic.php?f=57&t=22392 DDS Textures: How To] | |||
* [http://springrts.com/phpbb/viewtopic.php?t=10947 Greeble Tutorial 1] | * [http://springrts.com/phpbb/viewtopic.php?t=10947 Greeble Tutorial 1] | ||
* [http://springrts.com/phpbb/viewtopic.php?f=9&t=12356 Greeble Tutorial 2] | * [http://springrts.com/phpbb/viewtopic.php?f=9&t=12356 Greeble Tutorial 2] | ||
* [http://springrts.com/phpbb/viewtopic.php?t= | ====Models - 3do Files==== | ||
-NOTE- this is an outdated model format used by OTA models (Balanced Annihilation, NOTA, etc.).<br> | |||
(Note: UpSpring has some problems with empty objects and groundplates) | |||
*use [http://springrts.com/phpbb/viewtopic.php?f=12&t=7208&p=126129&hilit=upspring#p126129 UpSpring] and [http://springfiles.com/1755 3doBuilder] to edit those files | |||
====[http://springrts.com/wiki/Category:Animation Scripting and Animation - COB/BOS Files]==== | ====[http://springrts.com/wiki/Category:Animation Scripting and Animation - COB/BOS Files]==== | ||
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===Legacy Porting Tools=== | ===Legacy Porting Tools=== | ||
====Automated Game Creation==== | ====Automated Game Creation==== | ||
* [[TA2Spring]] - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring games (requires a base | * [[TA2Spring]] - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring games (requires a base game for the game rules, XTA is recommended, it is probably not properly supported by current Spring) | ||
====Units - FBI Files==== | ====Units - FBI Files==== | ||
Revision as of 03:31, 8 March 2010
Development < Game and Unit development
Game development
This information is meant to help newcomers learn how to develop their own games for the Spring Engine.
General
- Game specification
- What do I need to create a game?
- Simple Game Tutorial
- Freely available and reusable content for maps and games
Unit Development
Units - Models
- Click here to download UpSpring, our content support tool.
- Basic s3o unit making guide
- Argh's UpSpring Easy Workflow Guide
- Trouble-shooting s3o units
- Maestro's tutorial of Upspring and textures- very outdated.
Models - Modeling, UV Mapping
- Wings UV Mapping Tutorial
- Saving polygons in Wings3d Tutorial
- Runecrafter's 3DS Max UV Mapping Tutorial
Models - Textures
Models - 3do Files
-NOTE- this is an outdated model format used by OTA models (Balanced Annihilation, NOTA, etc.).
(Note: UpSpring has some problems with empty objects and groundplates)
- use UpSpring and 3doBuilder to edit those files
Scripting and Animation - COB/BOS Files
To edit .bos files you need a program/compiler. The most famous one is Scriptor
- Animation-LuaScripting
- Animation-CobOverview
- PlanetAnnihilation has a nice tutorial
- Units:LuaCOB - how to interface COB with LUA
- Game Development:Calling basic CEGs from COB
- GPL-compliant sourcecode, scripting code examples, and other things.
Legacy Porting Tools
Automated Game Creation
- TA2Spring - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring games (requires a base game for the game rules, XTA is recommended, it is probably not properly supported by current Spring)
Units - FBI Files
Units - MoveTypes
Weapons - TDF Files
- Weapon Variables : This is the most up to date
- Units:WeaponMainDir
- Units:Weapons : Various informations about the weapontypes (uncompleted)
- Weapon datatype list : All weapon variables min/max/default values and datatypes listed.
- Weapons:Antinukes: All about antinukes.