Game and Unit development: Difference between revisions
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Removed an old Emmanuel edit; 'mod' is now 'game', removed some dead links |
Fixed all dead links, standardized to springrts.com domain |
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==General== | ==General== | ||
*[[Mod specification|Game specification]]<br> | *[[Mod specification|Game specification]]<br> | ||
*[http:// | *[http://springrts.com/phpbb/viewtopic.php?t=6015 What do I need to create a game?] | ||
*[[Simple Mod Tutorial|Simple Game Tutorial]] | *[[Simple Mod Tutorial|Simple Game Tutorial]] | ||
*[[Freely available and reusable content|Freely available and reusable content for maps and games]] | *[[Freely available and reusable content|Freely available and reusable content for maps and games]] | ||
| Line 15: | Line 15: | ||
* [[Basic s3o unit making guide]] | * [[Basic s3o unit making guide]] | ||
* [[Simple Mod Tutorial|Simple Game Tutorial]] | * [[Simple Mod Tutorial|Simple Game Tutorial]] | ||
* [http:// | * [http://springrts.com/phpbb/viewtopic.php?t=10612 Wings UV Mapping Tutorial] | ||
* [http:// | * [http://springrts.com/phpbb/viewtopic.php?f=9&t=12354 Saving polygons in Wings3d Tutorial] | ||
* [http:// | * [http://springrts.com/phpbb/viewtopic.php?t=10947 Greeble Tutorial 1] | ||
* [http:// | * [http://springrts.com/phpbb/viewtopic.php?f=9&t=12356 Greeble Tutorial 2] | ||
* [http:// | * [http://springrts.com/phpbb/viewtopic.php?p=75495 various things about unit making. (Also contains an illustrated alpha-channel tut)] | ||
* [http:// | * [http://springrts.com/phpbb/viewtopic.php?t=10503 Runecrafter's 3DS Max UV Mapping Tutorial] | ||
* [http:// | * [http://springrts.com/phpbb/viewtopic.php?f=9&t=15106 Argh's UpSpring Easy Workflow Guide] | ||
* [[Trouble-shooting s3o units]] | * [[Trouble-shooting s3o units]] | ||
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*[[Units:LuaCOB]] - how to interface COB with LUA | *[[Units:LuaCOB]] - how to interface COB with LUA | ||
*[[CEG_For_Units|Game Development:Calling basic CEGs from COB]] | *[[CEG_For_Units|Game Development:Calling basic CEGs from COB]] | ||
* [http:// | * [http://springrts.com/phpbb/viewtopic.php?p=132943#132943 GPL-compliant sourcecode, scripting code examples, and other things.] | ||
===Legacy Porting Tools=== | ===Legacy Porting Tools=== | ||
| Line 46: | Line 46: | ||
-NOTE- this is and outdated model format used by OTA<br> | -NOTE- this is and outdated model format used by OTA<br> | ||
(Note: UpSpring has some problems with empty objects and groundplates) | (Note: UpSpring has some problems with empty objects and groundplates) | ||
*use [http:// | *use [http://springrts.com/phpbb/viewtopic.php?f=12&t=7208&p=126129&hilit=upspring#p126129 UpSpring] and [http://springfiles.com/1755 3doBuilder] to edit those files | ||
====Automated Game Creation==== | ====Automated Game Creation==== | ||
Revision as of 12:16, 25 February 2010
Development < Game and Unit development
Game development
This information is meant to help newcomers learn how to develop their own games for the Spring Engine.
General
- Game specification
- What do I need to create a game?
- Simple Game Tutorial
- Freely available and reusable content for maps and games
Unit Development
Models - s3o Files
- UpSpring, our second-gen import / export / rigging / animation tool.
- Maestro's tutorial of Upspring and textures.
- Basic s3o unit making guide
- Simple Game Tutorial
- Wings UV Mapping Tutorial
- Saving polygons in Wings3d Tutorial
- Greeble Tutorial 1
- Greeble Tutorial 2
- various things about unit making. (Also contains an illustrated alpha-channel tut)
- Runecrafter's 3DS Max UV Mapping Tutorial
- Argh's UpSpring Easy Workflow Guide
- Trouble-shooting s3o units
Scripting and Animation - COB/BOS Files
To edit .bos files you need a program/compiler. The most famous one is Scriptor
- Animation-LuaScripting
- Animation-CobOverview
- PlanetAnnihilation has a nice tutorial
- Units:LuaCOB - how to interface COB with LUA
- Game Development:Calling basic CEGs from COB
- GPL-compliant sourcecode, scripting code examples, and other things.
Legacy Porting Tools
Models - 3do Files
-NOTE- this is and outdated model format used by OTA
(Note: UpSpring has some problems with empty objects and groundplates)
- use UpSpring and 3doBuilder to edit those files
Automated Game Creation
- TA2Spring - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring games (requires a base gameification for the game rules, XTA is recommended)
Units - FBI Files
Units - MoveTypes
Weapons - TDF Files
- Weapon Variables : This is the most up to date
- Units:WeaponMainDir
- Units:Weapons : Various informations about the weapontypes (uncompleted)
- Weapon datatype list : All weapon variables min/max/default values and datatypes listed.
- Weapons:Antinukes: All about antinukes.