Game and Unit development: Difference between revisions

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*[[COB_Threads]]
*[[COB_Threads]]
*[[COB_HitByWeaponID]]
*[[COB_HitByWeaponID]]
*[[Image:Usa_flag.gif]][[Image:France_flag.gif]][[Units:.bos/.COB]] -all tags for make a animation file
*[[Image:Usa_flag.gif]][[tutorial medium skill: .bos]] -a script for a walking unit(with 24 weapon) explained
*[http://www.planetannihilation.com/tadc/tut_unit_01_1.asp PlanetAnnihilation] has a nice tutorial
*[http://www.planetannihilation.com/tadc/tut_unit_01_1.asp PlanetAnnihilation] has a nice tutorial
*[http://www.tadesigners.com/bos1.htm TADesigners] have a nice tutorial too
*[[Units:LuaCOB]] - how to interface COB with LUA
*[[Units:LuaCOB]] - how to interface COB with LUA
*[[CEG_For_Units|Mod Development:Calling basic CEGs from COB]]
*[[CEG_For_Units|Mod Development:Calling basic CEGs from COB]]
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*[[Units:FBI]]
*[[Units:FBI]]
*[[All_FBI-variable_values:_min,_max,_default,_type|Units:FBI (variable datatype list)]]
*[[All_FBI-variable_values:_min,_max,_default,_type|Units:FBI (variable datatype list)]]
*[[Image:France_flag.gif]] [[exemples de fichiers .fbi]]
*[[image:usa_flag.gif]][[ all tags & details with a exemple ]]
*[[Unit_Categories]]
*[[Unit_Categories]]



Revision as of 00:11, 30 December 2008

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Mod development

Mods, next to Maps, is the content used in Spring.
A mod is simply a combined file containing a small structure of files and directories holding all the data required.

Mod Development wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.

Almost the entire mod developing is the creation of units. Which isn't an easy job.
Information about the creation of units are everywere, but not combined.
This is a gathered list of all Tutorials and helpfull forums threads I could find:

General

Unit Development

Automated Mod Creation

  • TA2Spring - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring mods (requires a base modification for the game rules, XTA is recommended)

Models - s3o Files

Models - 3do Files

outdated model format used by OTA
(Note: UpSpring has some problems with empty objects and groundplates)

Scripting and Animation - COB/BOS Files

Units0:.bos -Scripts for beginers(.bos files) ready to compil (1basic fonction per unit);

Units - FBI Files

Weapons - TDF Files

Explosions

Misc