Game and Unit development: Difference between revisions
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*[[Units:WeaponMainDir]] | *[[Units:WeaponMainDir]] | ||
*[[Units:Weapons]] : Various informations about the weapontypes (uncompleted) | *[[Units:Weapons]] : Various informations about the weapontypes (uncompleted) | ||
*[[All_FBI-variable_values:_min,_max,_default,_type|Weapon datatype list]] : All weapon variables min/max/default values and datatypes listed. | |||
====Misc==== | ====Misc==== | ||
Revision as of 13:36, 22 January 2008
Mod development
Mods, next to Maps, is the content used in Spring.
A mod is simply a combined file containing a small structure of files and directories holding all the data required.
Mod Development wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.
Almost the entire mod developing is the creation of units. Which isn't an easy job.
Information about the creation of units are everywere, but not combined.
This is a gathered list of all Tutorials and helpfull forums threads I could find:
General
- http://taspring.clan-sy.com/wiki/Create_units - old Wiki
- Mod Development
- Mod specification
- What do I need to create a mod
- Simple Mod Tutorial
Unit Development
Models - s3o Files
- Maestro's tutorial of Upspring and textures.
- Basic s3o unit making guide
- Simple Mod Tutorial
- UV Mapping in Wings3D
- Texturing Tutorial
- Wings UV Mapping Tutorial
- various things about unit making. (Also contains an illustrated alpha-channel tut)
- Runecrafter's 3DS Max UV Mapping Tutorial
- Trouble-shooting s3o units
Models - 3do Files
outdated model format used by OTA
(Note: UpSpring has some problems with empty objects and groundplates)
- use UpSpring and 3doBuilder to edit those files
Scripting and Animation - COB/BOS Files
- PlanetAnnihilation has a nice tutorial
- TADesigners have a nice tutorial too
- Units:LuaCOB - how to interface COB with LUA
- Mod Development:Calling basic CEGs from COB
- GPL-compliant sourcecode, scripting code examples, and other things.
Units - FBI Files
Weapons - TDF Files
- Weapon Variables : This is the most up to date
- Units:WeaponMainDir
- Units:Weapons : Various informations about the weapontypes (uncompleted)
- Weapon datatype list : All weapon variables min/max/default values and datatypes listed.