Game and Unit development: Difference between revisions
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*[[CustomExplosionGenerators|Mod Development:Custom explosions]] | *[[CustomExplosionGenerators|Mod Development:Custom explosions]] | ||
*[[CustomUnitIcons|Mod Development:Custom unit icons]] | *[[CustomUnitIcons|Mod Development:Custom unit icons]] | ||
Revision as of 20:14, 20 January 2008
Mod development
Mods, next to Maps, is the content used in Spring.
A mod is simply a combined file containing a small structure of files and directories holding all the data required.
Mod Development wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.
Almost the entire mod developing is the creation of units. Which isn't an easy job.
Information about the creation of units are everywere, but not combined.
This is a gathered list of all Tutorials and helpfull forums threads I could find:
General
- http://taspring.clan-sy.com/wiki/Create_units - old Wiki
- Mod Development
- Mod specification
- What do I need to create a mod
Unit Development
s3o units
- Maestro's tutorial of Upspring and textures.
- Basic s3o unit making guide
- Simple Mod Tutorial
- UV Mapping in Wings3D
- Texturing Tutorial
- Wings UV Mapping Tutorial
- various things about unit making. (Also contains an illustrated alpha-channel tut)
- Runecrafter's 3DS Max UV Mapping Tutorial
- Trouble-shooting s3o units
COB - Scripting and Animation
- PlanetAnnihilation has a nice tutorial
- TADesigners have a nice tutorial too
- Units:LuaCOB - how to interface COB with LUA
- Mod Development:Calling basic CEGs from COB
- GPL-compliant sourcecode, scripting code examples, and other things.
FBI Files
TDF Files
- Units:Download TDF
- Units:Weapons : Various informations about weapons
- Units:Weapons (variables)
- Weapon Variables : This is the most up to date