Game and Unit development: Difference between revisions

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This is a gathered list of all Tutorials and helpfull forums threads I could find:<br>
This is a gathered list of all Tutorials and helpfull forums threads I could find:<br>


===General===
==General==
*http://taspring.clan-sy.com/wiki/Create_units - old Wiki<br>
*http://taspring.clan-sy.com/wiki/Create_units - old Wiki<br>
*[[Mod Development]]
*[[Mod Development]]
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===Unit Development===
==Unit Development==
*[http://taspring.clan-sy.com/wiki/Unit_Development Global informations about units]
*[http://taspring.clan-sy.com/wiki/Unit_Development Global informations about units]
*[http://taspring.clan-sy.com/wiki/all units compatible released]
*[http://taspring.clan-sy.com/wiki/all units compatible released]
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* [[Trouble-shooting s3o units]]
* [[Trouble-shooting s3o units]]


====Scripting and Animation====
====COB - Scripting and Animation====
*[http://www.planetannihilation.com/tadc/tut_unit_01_1.asp PlanetAnnihilation] has a nice tutorial
*[http://www.tadesigners.com/bos1.htm TADesigners] have a nice tutorial too
*[[Units:LuaCOB]] - how to interface COB with LUA
*[[CEG_For_Units|Mod Development:Calling basic CEGs from COB]]
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=132943#132943 GPL-compliant sourcecode, scripting code examples, and other things.]
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=132943#132943 GPL-compliant sourcecode, scripting code examples, and other things.]
* GET/SET MAX_SPEED works once again. GET/SET ACTIVATION also works (which means you can turn radar jamming, energy production, radar, metal proudction, energy/metal use as defined in the fbi off and on via script)


====FBI Files====
====FBI Files====
*[[Units:FBI]]
*[[Units:FBI]]
*[[All_FBI-variable_values:_min,_max,_default,_type|Units:FBI (variables)]]
*[[All_FBI-variable_values:_min,_max,_default,_type|Units:FBI (variables)]]


====TDF Files====
====TDF Files====
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*[[All_Weapons_variable_values:_min,_max,_default,_type|Units:Weapons (variables)]]
*[[All_Weapons_variable_values:_min,_max,_default,_type|Units:Weapons (variables)]]
*[[Weapon Variables]] : This is the most up to date
*[[Weapon Variables]] : This is the most up to date
====Lua====
*[[Units:LuaCOB]] - how to interface COB with LUA


====Misc====
====Misc====
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*[[CustomExplosionGenerators|Mod Development:Custom explosions]]
*[[CustomExplosionGenerators|Mod Development:Custom explosions]]
*[[CustomUnitIcons|Mod Development:Custom unit icons]]
*[[CustomUnitIcons|Mod Development:Custom unit icons]]
*[[CEG_For_Units|Mod Development:Calling basic CEGs from COB]]


====3do units====
====3do units====
* [http://www.tauniverse.com/forum/forumdisplay.php?s=
* [http://www.tauniverse.com/forum/forumdisplay.php?s=

Revision as of 20:14, 20 January 2008

Mod development

Mods, next to Maps, is the content used in Spring.
A mod is simply a combined file containing a small structure of files and directories holding all the data required.

Mod Development wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.

Almost the entire mod developing is the creation of units. Which isn't an easy job.
Information about the creation of units are everywere, but not combined.
This is a gathered list of all Tutorials and helpfull forums threads I could find:

General


Unit Development

s3o units

COB - Scripting and Animation

FBI Files

TDF Files

Misc

3do units