Game and Unit development: Difference between revisions

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*[[CustomExplosionGenerators|Mod Development:Custom explosions]]
*[[CustomExplosionGenerators|Mod Development:Custom explosions]]
*[[CustomUnitIcons|Mod Development:Custom unit icons]]
*[[CustomUnitIcons|Mod Development:Custom unit icons]]
*[[CEG_For_Units|Mod Development:Calling basic CEGs from COB]]


====3do units====
====3do units====
* [http://www.tauniverse.com/forum/forumdisplay.php?s=
* [http://www.tauniverse.com/forum/forumdisplay.php?s=

Revision as of 01:24, 1 December 2007

Mod development

Mods, next to Maps, is the content used in Spring.
A mod is simply a combined file containing a small structure of files and directories holding all the data required.

Mod Development wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.

Almost the entire mod developing is the creation of units. Which isn't an easy job.
Information about the creation of units are everywere, but not combined.
This is a gathered list of all Tutorials and helpfull forums threads I could find:

General


Unit Development

s3o units

Scripting and Animation

FBI Files


TDF Files

Lua

Misc

3do units