Game and Unit development: Difference between revisions

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deleted argh's tutorial as it no longer exist
m No longer useful (Argh editted his posts)
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* http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4519 - about s3o textures<br>
* http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4519 - about s3o textures<br>
* http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2660 - the main s3o thread<br>
* http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2660 - the main s3o thread<br>
* http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3766 - another genearal s3o thread<br>
* http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3641 - s3o errors thread<br>
* http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3641 - s3o errors thread<br>
* http://taspring.clan-sy.com/phpbb/viewtopic.php?p=75495 - various things about unit making. (Also contains an illustrated alpha-channel tut)
* http://taspring.clan-sy.com/phpbb/viewtopic.php?p=75495 - various things about unit making. (Also contains an illustrated alpha-channel tut)

Revision as of 00:41, 13 September 2006

Mod development

Mods, next to Maps, is the content used in Spring.
A mod is simply a combined file containing a small structure of files and directories holding all the data required.

Mod Development wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.

Almost the entire mod developing is the creation of units. Which isn't an easy job.
Information about the creation of units are everywere, but not combined.
This is a gathered list of all Tutorials and helpfull forums threads I could find:

getting started

general

s3o units

3do units

specific information