GSoC New map format: Difference between revisions
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* Extend the draft until the map format is playable | * Extend the draft until the map format is playable | ||
* Add visual improvements to the map format | * Add visual improvements to the map format | ||
[http://springrts.com/phpbb/viewtopic.php?f=61&t=21910 FORUMLINK] | [http://springrts.com/phpbb/viewtopic.php?f=61&t=21910 FORUMLINK] | ||
[[Category:GSoC]] | [[Category:GSoC]] | ||
Latest revision as of 20:21, 2 March 2012
GSoC idea: A new map format.
Why
Spring has at the moment two map formats. SM2 which is used mostly but old and requires a lot of storage. SM3 is newer but still isn't perfect and doesn't have brand new technologies included, like most new commercial map formats have.
Required skills
- C++
- OpenGL
Difficulty
Estimated: medium to hard
- Design a new map format, communicate with the community
- Implement a first draft
- Extend the draft until the map format is playable
- Add visual improvements to the map format