Features: Difference between revisions

From Spring
Jump to navigationJump to search
m nvm
Added links
Line 1: Line 1:
====Current Features====
====Current Features====
* Large battles limited only by the power of your computer; support for up to 5000 units.
* Large [http://taspring.clan-sy.com/screenshots.php battles] limited only by the power of your computer; support for up to 5000 units.
* Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
* Large, highly detailed [[maps]] in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
* Several camera modes, allowing for anything to be viewed from almost any angle.
* Several camera modes, allowing for anything to be viewed from almost any angle.
* Fully 3D combat in land, sea, and air, with realistic weapon trajectories.
* Fully 3D combat in land, sea, and air, with realistic weapon trajectories.
* Many different mods, some of them originally from Total Annihilation, and some made just for Spring.
* Many different [[mods]], some of them originally from Total Annihilation, and some made just for Spring.
* Compatible with unit files from Total Annihilation, allowing 3rd party units to easily be moved into Spring.
* Compatible with unit files from Total Annihilation, allowing 3rd party units to easily be moved into Spring.
* The ability to make complex, 3rd party AI plugins, some of which are quite good.
* Complex 3rd party [[AIs]], some of which are quite good.
* An extremely powerful GUI, designed to minimise micromanagement.
* An extremely powerful GUI, designed to minimise micromanagement.
* Frequent additions and bugfixes.
* Frequent additions and bugfixes.

Revision as of 02:38, 16 May 2006

Current Features

  • Large battles limited only by the power of your computer; support for up to 5000 units.
  • Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
  • Several camera modes, allowing for anything to be viewed from almost any angle.
  • Fully 3D combat in land, sea, and air, with realistic weapon trajectories.
  • Many different mods, some of them originally from Total Annihilation, and some made just for Spring.
  • Compatible with unit files from Total Annihilation, allowing 3rd party units to easily be moved into Spring.
  • Complex 3rd party AIs, some of which are quite good.
  • An extremely powerful GUI, designed to minimise micromanagement.
  • Frequent additions and bugfixes.

Currently in Development

  • New, nicer GUI.
  • New scripting engine.
  • Platform-Independent Lobby Client.
  • Many different maps, mods, and AIs.

Other plans not on any roadmap